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Jul 10, 2012 | 11:51 AM EDT

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Author Comments

Chop trees, plant trees, mine iron and build up a defense against the technology destroying zombots.

A game for robot day and stencyl jam 2012


ATTENTION: If you played before you meight need to clear your catch to play in the latest version (the one with the mute button)



Rated 3 / 5 stars July 14, 2012

A good game marred by pacing.

Overall this is good. Graphics are good the sound is good the design is good. I like the mix of resources and the learn as you play style as opposed to a tutorial. The biggest problem is that the game needs some sort of save.

This is a turn based game. Day phase is a mad dash to get optimal clicks and the night is a consequence of what you did in the day. Awesome idea! The resources are many and affected in different ways by different actions and each other. Super awesome idea! So why a 3?

Exploring this game is hard. Hard in the patience sense. As other people have commented - finding out how to charge is difficult, finding out how to mine can be frustrating and finding the best plan of action can be very frustrating. the biggest reason for this is the very slim margin of error that has been built in. Figuring out how to charge will cause a player to die (and game over) a good dozen times on night 2 or 3. This is a huge turn off because we will have played day one and two over and over and over and over... to then decide to spend resources differently on day three.

How to fix this?
1. Save + Load. - All is forgiven if we can choose to save. Felt we were doing well on day 5 and want to try a few things; save and load means we can skip days 1-4 which we are repeating.

2. Less pressure. - Start with one less zombot. Now there is less pressure when the charge disapears. We will figure out that we need to be building better, but it wont be insta-game-over on night 3. As a player I like to think I can recover from mistakes rather than being insta killed for them.

This game is like a maze with electrified walls being solved by a blind person. We like mazes because we can backtrack and try something else. In contrast, this game forces us to start over.

Good, and frustratingly close to great.

Keep it up!


Rated 3.5 / 5 stars July 13, 2012

Ah, competition. One of the reasons why I play this now. And probably the only reason I play this game.

After you think about where to put your buildings, it gets boring after awhile. Plus the slow paced gameplay is tiring and so easy, I wrote this review while on wave 16 with my 3 turrets, and lived, with none of my buildings getting killed. Also I nearly fell asleep.

It's a fun game, but it gets boring after awhile, say, 10 minutes? It would help if you added a Fast Forward button, a pause button, some more interesting buildings, and more space.

Until then, your only getting 3.5 stars from me. Sorry.


Rated 3 / 5 stars July 13, 2012

Fun game, but after dying once and starting over, my bot would no longer shoot the zombots. The sword icon appeared, but he never moved from where he was or fired a single shot. This effectively leaves the game unplayable.

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Rated 5 / 5 stars July 13, 2012

AWESOME! You should use this for BOTH competitions (you're probaly going to do that).


Rated 3 / 5 stars July 13, 2012

Okay, contrary to the belief of some people, the game is actually quite easy. You get the batteries from killing Zombots and then use a thing called strategy to do the rest from there.

For the strategic elements, the game was fun for the first few waves. Then it got boring due to speed, glitches and lack of challenge.

The main problems I saw were the following (#3 is the most important one):

1. When it was night time, actions would sometimes automatically get cancelled, which was annoying.

2. When I had 2 Go-Bots, I could only see one que. So if I sent one Go-Bot mining, then he would be mining indefinitely until night came around.

3.THE MOST IMPORTANT FACTOR- You need a speed setting. I got up to about wave after a VERY long time. There was no way to stop without closing the game and wiping out my score. I swear to god, I left the computer at wave 20 with about 2 walls and 3 or 4 turrets and about 30 minutes later I came back and it was on wave 23. Without me touching anything, I was finally killed at wave 24. There needs to be a speed toggle, especially for night time, or the playability goes right out the window.

4. If you start repairing something, you can keep repairing it indefinitely, granting it an insanely large life bar.

So this could garner a 4 or 5 if it fixed the above problems and if it added a couple features, such as those suggested by soundbyte below me.

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