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Credits & Info

Uploaded
Jul 10, 2012 | 11:04 AM EDT

Author Comments

Use the knight and witch skills to eliminate all enemies and collect treasures across 35 riddles of fire, steel and physics.

The Witch masters fireball and telekinesis.

The Knight masters the spikeball and jumping.

An editor is available from the main menu. The levels you create can be shared online, for other players to try, or by a level code.

Reviews


shadowrulereshadowrulere

Rated 5 / 5 stars July 10, 2012

its a good game i think it should stay(5/5)



HereWiiGoAgainHereWiiGoAgain

Rated 5 / 5 stars July 10, 2012

Hey this is pretty fun and original. The physics are great!



JJPMJJPM

Rated 4 / 5 stars July 10, 2012

... I'm having too much fun with the Knight's jumping ability. Murder everything by jumping into it haha



TCKnightTCKnight

Rated 4 / 5 stars July 10, 2012

This is a nice physics-based game with a good twist to the typical catapult launcher. I liked the use of two characters and especially the aspect of moving the knight around. The graphics are a little bit of a let-down, but that can be something you can work on for the future. I would also like something that would make the enemies more interesting. The static placement is standard for this type of game, but giving them a limited amount of movement or making them an actual threat to the player characters might make things more exciting. Good work.


Karg responds:

thanks for the mini-review :)

maybe, one day, with some funds, it will go toward a trine clone...who knows :)

which graphics have you felt were not good? the game characters, the ingame backgrounds, the menu backgrounds, the user-interface?


Phantom-2040Phantom-2040

Rated 4 / 5 stars April 7, 2013

Really interesting concept. The conceit of the Knight and the Witch is an interesting take on it, though the underlying physics aren't all that different than a lot of other "smack the enemies" games a la "Angry Birds".

Even so, it's rather enjoyable. the main thing that I dislike about it is the lack of an indicator showing where your shot will go and how powerful it will be. I get "farther away equals more powerful", but I still think it needs some sort of visual representation, and some sort of "show preview" line or something would only help line up shots. The lack of either feels more like it's edging into fake difficulty territory.


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