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Here is a next chapter in Hero Tower Defense series - Red Storm Defenses. With Tower and Weapons, and new tricky maps.
Happy Robot Day! =)
pretty good game if you ask me
Its very cool
Cant play the game because Mission S06 freezes every time and the game requires you to beat it to continue. Fix the bugs please.
Going to be writing as I play.
Possible typo in the tutorial. It says "You must to save at least one core." This doesn't make sense in the context. I think it's supposed to be "You must tÌ¶oÌ¶ save at least one core." However, I could be mistaken.
Minor typo: At the end of the tutorial it says "Good luck, Commander!." The period at the end is unnecessary.
Another typo is under the skills category. Bounty Hunter says "destroing" instead of "destroying."
It never explains what UP stands for but I figured it out eventually.
I didn't know that, in the first level, different tiles didn't do anything. I thought maybe the gray tiles with the stars did something special but they didn't, they are just for decoration.
In all of the descriptions for weapons and skills it give the stats for each particular item or skill. There are a lot of stats that I'm unsure of what they mean or what they affect. I suggest making a guide for each stat (critical, core damage, splash, etc.) describing what it does. Adding on to that say what each category (missile, global, AC towers, laser towers, etc) refer to.
I am unable to sell or upgrade any of my Light Artillery Towers.
Oh gosh, the freezing is annoying.
HP is useless because it never goes down. I've walked through enemies unharmed no problem. The Boss doesn't even hurt me.
Seriously what does "splash" mean? And what's the difference between Area and Range?
Overall it's a great game. I know it's good because I've wasted nearly half a day playing it, lol.
Just fix some of the glitches, make a guide for the terms used, and maybe have a beta test it out just to look for typos.
Tnx! I`m now fixing it =)
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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