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Jul 8, 2012 | 5:42 PM EDT
  • Daily 2nd Place July 10, 2012

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Author Comments

For anyone that might be in need of it, I've uploaded an offline version here:
Featured on the frontpage! All of you are awesome, thank you so much UPDATE 2:
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S├ębastien Lombard).
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.



Rated 2 / 5 stars

Good animation. There's more of an interactive movie than anything though. It's not what I was expecting but it's still a good flash animation. I took a bit more off because it seemed too cliche'. Add in a mute button and the ability to space through the ending bit and you'd get 3 or 4 stars from me.

VOEC responds:

There is a mute button. Press 0 on the number keys to mute, + to increase volume and - to decrease volume. It is explained in the description.


Rated 1.5 / 5 stars

Terrible. You could have done better rather than masking your crappy interactive movie with black and white tone, dramatic electric guitar riffs, and undertones of a deeper meaning shrouded through convoluted writing. That's all the hallmarks of crappy indie film-making.

If nothing else you could have changed from BnW to a bleak slightly grayscale color scheme, fixed the music so it would fade in and out more appropriately, add SOUND effects, and seriously trim down your narration. You don't need that many words to get your point across and the more you add the more boring and convoluted it becomes like someone ranting about something they hate rather than making a single succinct point.

If you're going to do "artsy" games, at least have the decency to do them right. I'm disgusted at the amount of positive attention this game is getting. It's completely unwarranted.


Rated 1.5 / 5 stars

Look i realize that this game is meant to be a stealth parody of other art games like To The Moon and DYS4IA and you were intentionally seeing if you could make something pretty much devoid of any real interaction or content other than pretension and have people still fawn all over it, but for FUCKS SAKE did you have to make the character move so damn slow?

And people please, for the love of God, stop making games that dont let you use WASD for movement. This isnt 1998.

VOEC responds:

Lol, this is in no way a parody of any of those games.
Thank you for the feedback about controls, I will definity think about making WASD and other control schemes available in my next project.


Rated 1 / 5 stars

A euphamism for your struggle as a man, when all you want it to become a woman? I will hand it to you that the atmosphere and feel of the game is nice, but spouting vague one liners really means nothing when none of it actually makes sense. Something attempting to be brooding and dark needs to be relatable as well, otherwise it's just confusing and slow.


Rated 1 / 5 stars

Very interesting idea, but I didn't really like much else. Character moved way too slow, the game was too short, and the game felt empty in general. Not in a sense where I felt like it built ambiance, more like I felt it was shallow. Sorry for the harsh critique; it just failed to tell a compelling story or be a compelling game to me.