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Uploaded
Jul 8, 2012 | 5:42 PM EDT
  • Daily 2nd Place July 10, 2012

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Author Comments

UPDATE 4:
For anyone that might be in need of it, I've uploaded an offline version here:
mediafire.com/?r9reahnbt2px689
UPDATE 3:
Featured on the frontpage! All of you are awesome, thank you so much <3
UPDATE 2:
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
UPDATE:
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

CONTROLS:
Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S&eacute;bastien Lombard).
anothermoon.bandcamp.com
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.
~VoEC

Reviews


VirpemVirpem

Rated 2.5 / 5 stars

Most people that have reviewed this game have said that it is not 'another one of those games'. On the contrary, it follows the trend of cynical or dystopian "retro" games that have simple controls to complete nominal tasks (i.e. picking up items and returning them) that will lead to a sort of deep, enigmatic conclusion. Granted, it was not very original in it's design, but the simplistic games with a character holding a special trait (in this game, flying) are usually arcade or action games, so I did recognize that difference. It was too short to effectively build up mystery or tension without slowing down gameplay, which caused a lot of frustration while trying to navigate. Finally, there was only one ending to this game. It was a fulfilling ending, but usually games such as these contain factors that decide the ending, which I will admit is enjoyable to replay and discover every ending possible.
So, suggestions:
- Lengthen the game
- Easier/Faster movement
- Multiple endings
Good job...:
- with the music
- creating a (somewhat) original story


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VOEC responds:

Thank you. I agree with most of your suggestions, there are a lot of things that could have been improved.
Regarding the multiple endings: You're also right here, that it would have been enjoyable to have them and that it would have provided lots of replayability. But on the other hand multiple endings just wouldn't have felt right to me (for different reasons). It's a story close to my own live and even though it is flawed this is the best way to convey it. That is the same reason why I didn't add achievements or made certain other design decisions.
I hope this blather makes some sense. :)


timheitimhei

Rated 2 / 5 stars

boring, not much to say



oceanobluprodoceanobluprod

Rated 2 / 5 stars

100% good ideas, graphics etc, but IT'S SLOOOOOOOOOOOOOOOOW



fhp007fhp007

Rated 2 / 5 stars

The moral of the story; Go to the moon and you turn into a transsexual... At least that was what I got out of it.

A bit abstract and with potential, this game is light both action- and story-wise, and while an art game doesn't need action it needs a good story; sadly this game doesn't deliver.

2/2



sNaOnTesNaOnTe

Rated 2 / 5 stars

I can see that some work went into this, but the moral seems to get lost in translation. I guess it has something to do with transsexualism, but between flying to the moon and mirrors... all I'm saying is it gets a bit cluttered.

I thought (for most of the game) it was about insanity, or the flashes in somebody's mind as they're falling into some chasm.

TL;DR - The gameplay is way too slow, the meaning is lost in the artistic licence, but the artwork itself is nice.


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