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Personal Trip to the Moon

rated 3.99 / 5 stars
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Adventure - Other

Credits & Info

Jul 8, 2012 | 5:42 PM EDT

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Author Comments

For anyone that might be in need of it, I've uploaded an offline version here:
Featured on the frontpage! All of you are awesome, thank you so much <3
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S&eacute;bastien Lombard).
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.



Rated 2.5 / 5 stars

I quit after a couple seconds of walking painfully slow to the right. Petty, but the truth.

VOEC responds:

Then you missed out on all the fun (and painfully, agonizingly slow) flying around space. :)
It also might be so slow because of performance reasons, I'm sorry about that, but I sadly can't do anything about it.


Rated 2.5 / 5 stars

The idea was quite good but i thot gameplay was too slow, flying felt like it took forever which i guess was part of the idea but made me want to stop playing very quickly! Liked the soundtrack tho!

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Rated 2.5 / 5 stars

Great idea. It needs a little more and it almost moves too slow overall, keep working at it.


Rated 2.5 / 5 stars

I don't like this. I've played lots of art-games but this just doesn't do it. It is trying so hard to be an art game, but there is little to the story and the gameplay brings out even less. I felt like it tried way too hard to be deep, but ended up stranded on the shallow surface of the moon. Plus the very slow gameplay made it a bit of a drag. On the plus side I liked the tv-effects, and I felt like this could've been a good game if you changed the purpose and brought more up to the surface. I don't feel like this deserves as much credit as it has gotten, but I believe you can make something better in the future - and I can't wait to "play" it.

Oh, and to "Razorfire", one doesn't need to make games to know what's good. I hate when people use that as an argument. "Lets see if you can do it any better", is what you used to say as a child.

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Rated 2.5 / 5 stars

The whole message and everything that was set up in this game were great. It had interesting sounds and a cool gritty vibe to it. i like watching the things take place and fully consuming the message... What I did not find in this "game" was game play. It was an interesting short story but I was honestly looking forward to a game. I just walked around grabbed 5 things and was done. It was interesting but didn't really excite me or truly inteest me because most of the game was me just watching it unfold. I did hardly anything.. I followed a compass to easy to % easy to reach items and that was it. I didn't learn the challenges of suicide i didn't learn the challenges of transgender. I walked around being fed information. Like i said it was a good theme good set up but there was virtually no game play or excitement. i just wish I could have been stimulated more. If this had ood or atleast challenging game play i would have given it a 5/5 but I cannot do that because quite frankly I didn't have fun.

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