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Uploaded
Jul 8, 2012 | 5:42 PM EDT
  • Daily 2nd Place July 10, 2012

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Author Comments

UPDATE 4:
For anyone that might be in need of it, I've uploaded an offline version here:
mediafire.com/?r9reahnbt2px689
UPDATE 3:
Featured on the frontpage! All of you are awesome, thank you so much UPDATE 2:
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
UPDATE:
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

CONTROLS:
Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S├ębastien Lombard).
anothermoon.bandcamp.com
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.
~VoEC

Reviews


SlinleSlinle

Rated 4.5 / 5 stars July 15, 2012

*Spoilers, please play game first before you read this :3 *

A very good game. Whilst there may not be entirely to much to do in the game, this really isn't the kind of game for that. That mental stability of the character was dynamic and kept me rethinking my predictions. At first, I thought the girl was a lost love and social interaction in a desolate and lonely world. The dying astronaut accepting his demise and taking in the beauty of the world one last time was a scene that for some reason I can't put my finger on, expressed a lot in this game. Awesome choice in music, I looked it up afterwards and love it. Once I had landed back and started turning to the girl I figured the rest of the 30 seconds left out. Though I don't really personally understand much about the mental boy/girl state, I did understand the traumatic change in the character after their "Personal trip to the moon". I'm not sure what to think of helping the astronauts, whether it represented helping yourself understand who you were by overcoming the obstacles in life, or whether it was just to add something more to it than a 3 minute cutscene, music, fly, and talk game. Great game, 4.5 out of 5.


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PrototypeN2PrototypeN2

Rated 4.5 / 5 stars July 8, 2012

Amazing job. I loved the gameplay, the writing, the story (or what I believe the story is). The length of the game felt just right, not too long, not too short.



N1NJACOWBOYN1NJACOWBOY

Rated 4.5 / 5 stars July 18, 2012

I broke the moon...


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jacksaripperjacksaripper

Rated 4 / 5 stars July 20, 2012

Very beautiful, moody game. The somber aesthetic is very touching


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SalmonSeasonSalmonSeason

Rated 4 / 5 stars July 19, 2012

Seems to me that this game is about an introspective journey through "space" (probably comparable to one's own subconscious) with the goal of retrieving a female persona long locked away in an unreachable place. I don't know what was going to happen with the ending, though. Was the female character going to commit suicide?

As for the game itself, the animation was done very well and the writing was spot-on. The music score chosen could not be more fitting. As per the "story", I'm the type of person who likes to have some type of closure at the conclusion of anything, so the ending to this game irked me a little.


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