Be a Supporter!

Credits & Info

Uploaded
Jul 8, 2012 | 5:42 PM EDT
  • Daily 2nd Place July 10, 2012

Related Stuff

If you liked this, check these out!


Plenty more like this here!


  • FlashPunk
    FlashPunk Featured games made with the FlashPunk library!

Author Comments

UPDATE 4:
For anyone that might be in need of it, I've uploaded an offline version here:
mediafire.com/?r9reahnbt2px689
UPDATE 3:
Featured on the frontpage! All of you are awesome, thank you so much UPDATE 2:
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
UPDATE:
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

CONTROLS:
Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S├ębastien Lombard).
anothermoon.bandcamp.com
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.
~VoEC

Reviews


KorZineKorZine

Rated 2.5 / 5 stars July 13, 2012

I don't like this. I've played lots of art-games but this just doesn't do it. It is trying so hard to be an art game, but there is little to the story and the gameplay brings out even less. I felt like it tried way too hard to be deep, but ended up stranded on the shallow surface of the moon. Plus the very slow gameplay made it a bit of a drag. On the plus side I liked the tv-effects, and I felt like this could've been a good game if you changed the purpose and brought more up to the surface. I don't feel like this deserves as much credit as it has gotten, but I believe you can make something better in the future - and I can't wait to "play" it.

Oh, and to "Razorfire", one doesn't need to make games to know what's good. I hate when people use that as an argument. "Lets see if you can do it any better", is what you used to say as a child.


People find this review helpful!

madness1337madness1337

Rated 5 / 5 stars July 13, 2012

wow that was awesome.



mazgachmmazgachm

Rated 2.5 / 5 stars July 13, 2012

The idea was quite good but i thot gameplay was too slow, flying felt like it took forever which i guess was part of the idea but made me want to stop playing very quickly! Liked the soundtrack tho!


People find this review helpful!

RazorfireRazorfire

Rated 3.5 / 5 stars July 13, 2012

Sorry, but I think I don't really understand the entirely story...

And to 'ihazzai', if you don't like it, show us what you have.



dudebro11dudebro11

Rated 1.5 / 5 stars July 13, 2012

Look i realize that this game is meant to be a stealth parody of other art games like To The Moon and DYS4IA and you were intentionally seeing if you could make something pretty much devoid of any real interaction or content other than pretension and have people still fawn all over it, but for FUCKS SAKE did you have to make the character move so damn slow?

And people please, for the love of God, stop making games that dont let you use WASD for movement. This isnt 1998.


VOEC responds:

Lol, this is in no way a parody of any of those games.
Thank you for the feedback about controls, I will definity think about making WASD and other control schemes available in my next project.