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Uploaded
Jul 8, 2012 | 5:42 PM EDT
  • Daily 2nd Place July 10, 2012

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Author Comments

UPDATE 4:
For anyone that might be in need of it, I've uploaded an offline version here:
mediafire.com/?r9reahnbt2px689
UPDATE 3:
Featured on the frontpage! All of you are awesome, thank you so much UPDATE 2:
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
UPDATE:
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

CONTROLS:
Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S├ębastien Lombard).
anothermoon.bandcamp.com
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.
~VoEC

Reviews


KinoftheFlamesKinoftheFlames

Rated 1.5 / 5 stars July 15, 2012

Terrible. You could have done better rather than masking your crappy interactive movie with black and white tone, dramatic electric guitar riffs, and undertones of a deeper meaning shrouded through convoluted writing. That's all the hallmarks of crappy indie film-making.

If nothing else you could have changed from BnW to a bleak slightly grayscale color scheme, fixed the music so it would fade in and out more appropriately, add SOUND effects, and seriously trim down your narration. You don't need that many words to get your point across and the more you add the more boring and convoluted it becomes like someone ranting about something they hate rather than making a single succinct point.

If you're going to do "artsy" games, at least have the decency to do them right. I'm disgusted at the amount of positive attention this game is getting. It's completely unwarranted.



crazymadzombiecrazymadzombie

Rated 5 / 5 stars July 15, 2012

I loved it the game was fun the story was emotional mad me sad sound was awesome could not tell if she jumped or just stood there pretending to fly but i loved the game good job.



skulblaka71skulblaka71

Rated 4 / 5 stars July 15, 2012

To be honest, I don't really know what to think about this game. It's a very good game, the slowness of the character makes it just the right speed for maximum emotional impact, it makes you feel.. but, it doesn't seem like it's AS emotionally impacting as some other games I've played. It's a very good start, especially for a first game, I just think it could use a bit of refining, and probably a longer story.



KickasstorrentsKickasstorrents

Rated 3 / 5 stars July 15, 2012

Hmm..pretty good but you could do a bit more



VirpemVirpem

Rated 2.5 / 5 stars July 15, 2012

Most people that have reviewed this game have said that it is not 'another one of those games'. On the contrary, it follows the trend of cynical or dystopian "retro" games that have simple controls to complete nominal tasks (i.e. picking up items and returning them) that will lead to a sort of deep, enigmatic conclusion. Granted, it was not very original in it's design, but the simplistic games with a character holding a special trait (in this game, flying) are usually arcade or action games, so I did recognize that difference. It was too short to effectively build up mystery or tension without slowing down gameplay, which caused a lot of frustration while trying to navigate. Finally, there was only one ending to this game. It was a fulfilling ending, but usually games such as these contain factors that decide the ending, which I will admit is enjoyable to replay and discover every ending possible.
So, suggestions:
- Lengthen the game
- Easier/Faster movement
- Multiple endings
Good job...:
- with the music
- creating a (somewhat) original story


People find this review helpful!
VOEC responds:

Thank you. I agree with most of your suggestions, there are a lot of things that could have been improved.
Regarding the multiple endings: You're also right here, that it would have been enjoyable to have them and that it would have provided lots of replayability. But on the other hand multiple endings just wouldn't have felt right to me (for different reasons). It's a story close to my own live and even though it is flawed this is the best way to convey it. That is the same reason why I didn't add achievements or made certain other design decisions.
I hope this blather makes some sense. :)