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Uploaded
Jul 8, 2012 | 5:42 PM EDT
  • Daily 2nd Place July 10, 2012

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Author Comments

UPDATE 4:
For anyone that might be in need of it, I've uploaded an offline version here:
mediafire.com/?r9reahnbt2px689
UPDATE 3:
Featured on the frontpage! All of you are awesome, thank you so much UPDATE 2:
Daily 2nd Place. Thank you all so much for playing and rating my game. Also thank you for all of your feedback.
UPDATE:
Fixed some bugs, changed compass key to "C" for convenience and avoiding bugs, other minor changes
(If you are having performance issues, try changing the flash quality setting, close some background programs and other flash apps or upgrade your flash player. I hope this was helpful)
If you find any bugs or have other problems, please e-mail me or send me a PM

CONTROLS:
Arrow keys _ Movement
Space _ Interaction
C _ Compass
Num+ _ Volume Up
Num- _ Volume Down
Num0 _ Mute Sound

a video game about dysphoria and astronauts

"Personal Trip to the Moon" is an experimental game about exploration and discovery which serves as a psychogram of a gray wasteland and its inhabitant.
It's a game about finding yourself 384400 kilometers away from home.

Music: "Une chute sans fin" by "Another Moon" (S├ębastien Lombard).
anothermoon.bandcamp.com
Special thanks to azrafe7 and everyone from the FlashPunk forums.

"Personal Trip to the Moon" is the first game I have ever managed to release and as the title suggests it is a very personal project.
Any kind of feedback is highly apreciated and please keep an open mind while playing. Thank you.
~VoEC

Reviews


CheckeredZebraCheckeredZebra

Rated 3 / 5 stars July 17, 2012

Normally I like these, but I've seen this exact same concept before. (Google "Inside a Dead Skyscraper game" to find it). Once that novelty was over, the game wasn't that interesting aside from finding all the pieces. I wish you had more locations with meaning to visit, because that was the coolest and most touching part of the whole game to me. I feel like the previous game I mentioned had more impact on me, however, but it was shorter. (The feeling of WEE flight! was more well done in it as well.)

I also felt the ending was too long-winded. It was nice poetry, but I wish I could just use spacebar to read through it. I can read faster than that, and I know that at some parts you had to time it with the video, but other times it would've worked fine. I actually found myself browsing through other tabs waiting for a line to fade away.

Overall if you'd have fleshed this out more and made it more gratifying to fly/more things to discover (exploration was not rewarded, in fact the slow flight time made it a pain) I'd have not cared that this concept was done before. However, it wasn't really improved enough for me to think this above average. I'm sorry. =(

Although, I encourage you to do more stuff, because this was still a good distraction, it just needed more to it. =)


People find this review helpful!

krangGAMESkrangGAMES

Rated 5 / 5 stars July 17, 2012

One of the best stories I've ever played.



XagonogaXXagonogaX

Rated 5 / 5 stars July 17, 2012

I believed in this journey. This was a personal project you said, and I felt it. I felt the epic guitar riffs and flying to the moon before I was dying. I felt the crashing mirrors. This is so damn wonderful. A great game. I don't think I could ever forget something like this.



JumpinJimmyJumpinJimmy

Rated 2.5 / 5 stars July 16, 2012

I quit after a couple seconds of walking painfully slow to the right. Petty, but the truth.


VOEC responds:

Then you missed out on all the fun (and painfully, agonizingly slow) flying around space. :)
It also might be so slow because of performance reasons, I'm sorry about that, but I sadly can't do anything about it.


TheGoldenboyTheGoldenboy

Rated 3.5 / 5 stars July 16, 2012

I liked the gameplay, but I didn't like that I couldn't change the volume. My laptop doesn't have a keypad, so I ended up having to mute my computer to play it. A little frustrating, but the game itself was cool.


VOEC responds:

There is a volume control. Num0 mutes, NumPlus increases volume, NumMinus decreases.