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Basic controls: arrow keys to move, spacebar to shoot.
It was nice, although it can use some improvements like a restart button and life counter, but anyway, this isn't bad for a first. :]
finally someone whos not a dick. YES its my "first" game, and most likely my last, I'm more of an artist, coding this was like getting raped by 50sea turtles, anally while getting my balls ripped apart by sea lions.
Well, you only get so far with cute references, and clearly, in this case, that's not far enough or even close.
Here is a list of some of the major features it lacks.
A title page for when you start.
A restart button for when you lose.
A score keeper of some sort.
A life bar to tell you how many lives you have left.
Time between shots to keep you from simply making a wall of infinite bullets.
A mute button for the infinitely repeating 10 or so seconds of music.
A high-score wall.
There are many other improvements to be made, but until you fix these, the game is practically not playable.
hahahhaha, yeah i'll get on that.
Ummmm, well, I'll start with the good. This concept works well in this environment. blaming is something that your advice should all be familiar with so point for that. There are however quite a few areas that could use improvement such as the lack of a replay button. Also after the game has been lost keeping the space bar down cause shot instances to still be create at 0,0. And a final note is that a shooter of this short gains 50% more excitement if the background is doing anything. 100% more is that background contributes to the game and gives the scene a sense of action and motion.
thats alot of work.
Not bad for a first flash, let me give you some pointers/critique :)
1st: I like the reference to Newgrounds Sim via the music
2nd: Add a score next time to add meaning to the game, add highscores so people have something to work for
3rd: Add some variety, like new levels and powerups
4th: Add menus and some sort of interface
Otherwise interesting great concept and good first flash :)
ty. and i tried coding high scores mind you, i failed, lol.
Overall bad game. No real game play, concept is boring and the game play is over repetitive and tiring after 3 seconds. Music is horrible, just a 5 second loop. Over all concept is very poorly done and just plain bad. If this were made better, aka: A actual game play and not just move and shoot. Then it could be a interesting concept for a game. But as it is, its a waste of time.
lets see you do better, oh wait.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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