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An experimental game - try and make the satellite last as long in orbit as you can without hitting a star.
This game has 2,000,000+ levels. Don't be constrained to one!
If you have more than one player turn on battle mode! This will switch between players after every turn
Wow! Great Game!
Highscore in Level 10 without Orbit -> 3116 :)
Maybe the "Precise Launch" shouldnÂ´t be locked.
I m suck at this game.
It's so hard !
My High score is 490 at Level 1.
I didn't like it that much.. :// maybe I just suck at it. xD yeah prolly.
great game but it gets boring pretty quick and we need either smaller stars or more space for our satellites and there needs to be a space in between the stars on most levels tht has a litte standstill spot where the sat can just float there, because in real life there would be one. nice game. (sorry for any typos, i think my keyboard is getting old or somethin to make it partially unresponsive)
I have three suggestions for you:
first, make either the stars smaller and lighter, or extend the playable area, maybe letting the player scroll in the 4 directions for a while.
Second, to improve the satellite speed control, make the speed determined by the distance for which the mouse is dragged, rather than the speed. I know this is less throw-like, but this way laptop users could play as easily as desktop users do.
Third, make a level editor, with a sandbox mode, or begin with some easier levels, with only one star, for example.
This is promising: keep on working, and it'll become great.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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