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rated 4.49 / 5 stars
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Adventure - RPG

Credits & Info

Jul 3, 2012 | 5:39 PM EDT

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)


Added Medals!



Rated 5 / 5 stars

to all of the people bitching about things in this game, TRY READING THE IN GAME TEXT DUMB ASSES.

To the developer, you made a fantastic, amazing, awesome, addictive game. Love the farscape references and the overall design of the game. Cannot wait for the sequel, though some features I would like to see implemented are:

1. More hazards. This could take the form of underground creatures "hot patches" cave ins, or any multitude of other forms.
2.More consumables /power ups. say using a lava glob will cause a temporary boost in yield and speed but a drop in health and heat. Or maybe a module on your ship that distills liquid nitrogen canisters you can use to cool the unit down for a short burst and descend below where the cooling unit will allow.
3.Water. You say the next game will have a diving module, well water introduces a whole host of other issues and thoughts, like for example water physics of draining from one space to the next, or reduction of the speed of heat build up to to water dispersion. also, limited light travel distance in murky water, possibly caused my fresh drilling.
4.Main map. I cannot tell you how much that little mini map frustrated me. Please, at lease put a grid on it.

so those are my thoughts on how the second glean could be even more awesome. Till then, I'll just have to continue strip mining planets. *falls into two dense rock high U formation* FFFFFFFFFFFFFUU~

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Rated 2.5 / 5 stars

its a good game but it kept pausing on me so i coudnt do anything but it would keep going so it would drill and drill and overheat....otherwise its good


Rated 5 / 5 stars

I've been playing for hours. Holy crap.


Rated 3.5 / 5 stars

I have mixed feeling about this work here.

On one hand, you've balanced the setting and story quite brilliantly. We, the players, recognize the artefacts since we can see them regularly, but there was no point where you neglected to keep the continuity of the character not knowing what they were. ...But, since I can imagine that since this guy's calculator has more RAM than a supercomputer, it doesn't make too much sense that he didn't figure out that the bullets went in the gun after reverse-engineering both.

Aside from that, there were nice little surprises in the game, and very inventive ideas that throw curveballs at the player that aren't impossible to catch. Such as the 'Flowers'. If you screw it up, you can make some dynamite and crack it open. I appreciate that sort of lenience, and I'm sure I'm not alone.

...However, it wasn't all so great, and that's the 3.5/5; there's still a good bit of room to improve.

To start, it is an interesting touch to make the player find artefacts as bases for new engineering parts. That's awesome. What's not awesome is making them jump between 20 planets in search of the last capsule in a particular depth zone.
I was literally stuck for 5 hours trying to find the last artefact that I needed for the coolant system upgrades, and I gave up before I found it. If it was supposed to be deeper, I couldn't survive the temperatures long enough to go looking. So a better update would be to either move that artefact up a depth level, or increase the effect of the coolant upgrades.
(I was finding capsules, but not artefacts. Kept getting metal bars that I couldn't use.)

Aside from all that, a very nice touch would be an expandable mineral map that you could access once you'd gotten the telemetries array and fired a radar pulse. Some players, like me, like to be objective-oriented, and don't particularly like scouring for twenty minutes only to find 7 Tiny Gold Nuggets. This alone would greatly increase the playability of the game, as you also can locate the special items. This idea here could also help a great deal with my above problem, and remove any need for fiddling with the upgrade settings.

Overall, I like it despite its quirks. For what it is, this game is highly immersive and addictive. You literally had me playing this all day. I'm hoping to see more from you, since you show so much potential with this single game. Hope you can make use of this.

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Rated 4.5 / 5 stars

This is a really good game, love the upgrades, but I'm not sure if it auto-saves or if I have to save manually, and if so, how?