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Uploaded
Jul 3, 2012 | 5:39 PM EDT
  • Daily 3rd Place July 5, 2012

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Medals

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!
Instructions

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

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Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)

NEW UPDATE:

Added Medals!

Reviews


SeventhHokageSeventhHokage

Rated 5 / 5 stars

it's a nice 2D-3D mixture!


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bloodsheenbloodsheen

Rated 4 / 5 stars

Pretty much everything Kalar said

However, I gave it a half star less because I felt like the lack of a simple transportation system from the lower depths to the top in the earlier stages was ridiculous. Especially since, when in bonus mode, your inventory is full before you even reach the lower levels. I found the process of finding an artifact, then drilling my way up, then plummeting back down, quite annoying once I got to the last set of artifacts.

However, all that complaining aside, its probably the best mining game Ive played. I'm glad I played after the fixes you've done because by the sound of it, it was quite annoying and confusing before. I would give it a 4.5 or maybe even a 5 if you just made it so teleporters were available to create right near the beginning


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KalarKalar

Rated 4.5 / 5 stars

Best mining game I've played to date. Mining games usually hit the spot for me, but this was something special. The graphics, the mechanics, and the upgrade system were way above par.

That said:

The Good:
+ Graphics were amazing. I loved the background space, stars, and planets when at the spaceship (which was fantastically depicted as well). The ship, minerals and rocks flying off as you drilled into them really set a new bar for the genre.
+ On that note, the music was fitting and never tiresome.
+ The upgrade system was phenomenal in depth and innovation. I loved discovering new pieces to find out how they fit in my robot.
+ The modules to allow refueling and repairing at the ship made the game feel a lot more user-friendly in the middle-late stages of the game.

The Bad:
- The upgrade system, probably as a victim of its own depth, was incredibly annoying. It shouldn't take me 2-3 minutes of creating sub-pieces just to achieve one upgrade (lvls 4-5).
- Climbing upwards was incredibly tedious before teleport pads were viable to make, unlike in most mining games where it was straight-forward.

Verdict: 9/10, 5/5.


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RemBrant007RemBrant007

Rated 5 / 5 stars

Great mining game!

Haven't upgraded to the high level stuff yet but still a fun game.

I also like the upgrade to the HUD regarding minerals and metals to be found. A big improvment.

Keep it up!



pierrecuriepierrecurie

Rated 4 / 5 stars

It's an overall good mining game. Changing from currency to recipe is an interesting idea, but would be better if the recipe tree isn't nested so _insanely_ deep (almost every blasted thing needed bolts/screws... but so did their other components - it would have been less grief to just cost an extra component or something). Allowing us to convert between different grades of ore saved a ton of grief, and I think you for that. Navigating the recipes was nicely done, but including an indicator of how many more screws are needed for the currently desired upgrades would save a lot of grief. The deeply nested recipe list wouldn't be much of a problem if we had an overabundance of resources to work with... but we can't afford 500 screws usually. Making screws 1-5 at a time as necessary just takes _forever_......

Finding the artifacts in a random order is reasonable, but it seems very odd that the data logs (which are assumed to be made by you) are not chronological. If you find the items in a different order, the logs should indicate that.

Losing the ability to fly was somewhat annoying, but it did cause us to develop new strategies to cope with it. Lava was an interesting innovation, but they were too annoying to empty.

The "reduce vibrations" upgrade seemed pretty worthless. It only makes getting the fragile egg thing easier, but the strange gloop it contained was worthless. I don't think there was a single recipe that made use of the strange gloop. Fortunately, it didn't seem to make emptying lava pockets noticeably harder.

For players:
1) This isn't motherload - digging as deep as possible as fast as possible will fail utterly. Almost all upgrades require special items that cannot be made before the recipe is discovered. Therefore, it will be near impossible to dig very deep. Starting strategy is to find artifact, find new planet, repeat until all artifacts at that depth have been found. There's almost always a shallow artifact slightly to the left of the starting position.
2) Because your digging capability is limited largely by heat, start with temperate/glacial. Many things only appear at certain depths - eg if you can dig to 200 on a glacial world, you may find 5-10 Ti per map; if you can only dig to 100 on volcanic worlds, you'll find 0 Ti even if the planet says "300%"
3) Upgrade costs escalate towards the end. My excel spreadsheet says that upgrading everything from 4->5 (except drill vibration) costs the equivalent of (all at the lowest grade) 880 Azurite, 826 Amethyst, 853 Emerald, 880 Ruby, 1160 Iron, 432 lava (and less crazy amounts of the other items). To save yourselves some grief, make 127 screws, 55 bolts, and 58 wireless wires. I don't want to flood this box with a complete spreadsheet, so you'll have to figure out the rest yourself, but hopefully that's a good start. (remember that this list doesn't include any of the previous upgrades!)


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