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rated 4.49 / 5 stars
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Adventure - RPG

Credits & Info

Jul 3, 2012 | 5:39 PM EDT

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)


Added Medals!



Rated 4 / 5 stars

I like the variety or the things you can mine. (Minerals, crystals, archeological artifacts, gases, ect...)
The graphics are very nice and despite the worlds being fairly desolate (that I've seen), the whole thing is very graphically appealing.
The geology seems on par and some research seems to have been put into it though I am far from an expert on this.
The story really has that "lost, alone, and trying to find a way home" feel I think you may have been going for.
The music is nice and adds into the whole theme well (except maybe the more urgent aboriginal drum background song, it felt out of place after all the others, sort of like the background music off Halo:Reach during either "Winter Contingency" or the intro to "Sword Base").
The crafting

1. The heat system, while realistic, was irritating at times. I wouldn't say "get rid of it" but making it a little less of a hassle or having a casual mode where I don't have to deal with the thing would be nice.
2. The lack of climbing ability. Seriously, this is one of the first things you would put on a robot designed to drill holes. Instead of using massive amounts of fuel to boost around (which is expensive and inefficient tbh), they would throw some strong brace arms that could climb around and hold it in place while it gets at mineral deposits. To late to do much about it now I believe, but it is something I dislike none the less.
3. The boosting inconsistency. While true this adds an element of strategy to the game, the fact that it can put out enough thrust to go a ways up but somehow can't keep doing this with the remaining (more than enough) fuel. It doesn't appear to be due to heating problems and it isn't really much to do with fuel (on account of the fact that it can still "glide" for a while and can do the same boost once it lands) and if you hold space it can somehow keep the bot pinned against the roof while it drills up, only stopping when it cant drill anymore (you could say that the drill is pulling it up as well but it's still if-y to me).

Small suggestions:
Some of the animation work is off and could use tweaking. The first jump is instant but it shows the bot readying for the jump and then acting as if it is jumping after it already having a good second of air time. I would suggest either putting a delay on the jump so that the jump is synchronized as it springs up or altering the animation so that it doesn't take that second to crouch down and then jump. I would also add alternate drilling animations for drilling sideways while mid-air.

I would type more but the things that I know I'll think of later aren't coming to me right now so I'll just post this and hope they aren't to important.

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Rated 3.5 / 5 stars

Motherload was terrible in my opinion. There's a lot of mining flash games around and Motherload wasn't the first or last. Inspired alot of concept but it was garbage on execution. That concept lead to later mining games.

Megaminer was fun but duller than Minecraft. Which is saying something.
Utopian Mining was MegaMiner with a bigger emphasis on story. Too short.

In a nutshell Glean is what Motherload should have been. A combination of Motherload and MegaMiner. None of the problems, excellent graphics and sound.

I like it overall, but a few things I didn't like.
- The overheating system. That's just me, there's nothing wrong with it.
- The GUI, it's a tad bit confusing. I would have expected the red bar that drains to be the fuel bar, not the health bar. Other than that, it's sharp and clear.
-Like Motherload, digging yourself into a hole is a possibility. Unlike Motherload, that possibility is very low.

All and all fun. Excellent work.


Rated 5 / 5 stars

So how exactly does one finish this game? I got every trophy except the game complete, so what am I missing here?

okaybmd responds:

You have to play the video for the final planet


Rated 5 / 5 stars

Kesuli wrote:
warning: dont play this game, its just a cheap rip off of the minecraft and megaminer game!
WTF does this have at all do to with minecraft? That POC is nothing like this game. Did you even play it?

Megaminer? garbage compared to this. And even that was a rip-off of Motherload.... WHICH THE AUTHOR GAVE CREDIT TO!

Back to Glean,
This was awesome and a tribute to the motherload theme. I really hope you make another. I love these kinds of games.

I really wish you would add a (mix all) button or (mix 10) or (mix 100) button. I think I must have made about 300 screws by the end, and near the end I was making batches of 50 at a time.

I also found it frustrating getting some of the recepies, and I found the ending rather weak... like you were setting up for a chapter two but didn't finish it.

Anyway, loved it. Please make another.

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Rated 4 / 5 stars

despite having a few bugs, and technical issues, this is by far the BEST mining game I have come across in a very long time. however, the above mentioned bugs and technical issues are big enough to not allow for a full 5 stars despite it otherwise very much earning it:
1. artifacts are supposed to act as 'elevators' but 80% of the time it does absolutely nothing, only randomly haphazardly sending me upwards, usually when I'm on the surface already.
2: you can't make a recipe for something you already have (ie: first titanium piece I found was normal size, not tiny, I had to break all of it down to tiny, not just enough to make the recipe, before it would show it)
3: items in a recipe list for something you've discovered, won't appear as a question mark, even when you haven't actually discovered that particular item (never mind the fact this was possibly to happen multiple times to begin with)

technical issues:
1: you show where you make recipes at to unlock new items... but then you never elaborate -anywhere- that to actually craft things, you do so from the cargo bay window by selecting the appropriate item. a good half hour was lost solely due to not knowing this.
2: you use an interesting concept of mining around things for various affects (empt lava pockets, open abberrant material, or the opposite, accidently destroy strange goop) which is fine by itself... but then you have an upgrade to reduce the 'amount of vibrations' which causes a problem because it makes it MUCH MUCH harder to empty lava pockets normally, and at max, impossible to correctly open abberrant material. perhaps a way of adjusting it from 0 to current max reduction level?
3: mining gas sources cause explosions... or do they? your only indication that such a thing has happened, is your health drops like a rock... and nothing else. which also apparently does the same amount of % damage no matter how much plating you have. if it's an explosion, why is only you affected? why not clear out surrounding blocks? or at least add a sound affect?
4: the gas explosion causes the same amount of damage to you regardless of plating level. this might be on purpose, but so does heat level, and hitting lava drips all seem to do same amount regardless of plate level... so what's the point of it if EVERYTHING does the same % of damage regardless?
5: your discovering recipe requirements are a little ridiculous... I'm not even joking when I say by the time I FINALLY upgraded drill amount to level 3, not only was it the last one I needed for all subsystems level 3, but 7 of the 12 were already at the max of 5, not because of needing more materials, but simply because I hadn't 'discovered' the necesary recipes yet... this was especially frustrating when I needed to upgrade cooling to get to what I needed... but couldn't because I needed to find artifacts that were lower then I technically should have been going.

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