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rated 4.49 / 5 stars
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Adventure - RPG

Credits & Info

Jul 3, 2012 | 5:39 PM EDT

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)


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Rated 3.5 / 5 stars

Well, I played Glean all the way through, upgraded all my subsystems completely.

I must say, the story is actually not bad. The gameplay, though, takes waaaaay the hell too long for what story there is, especially given that there's nothing in this game more hostile than a dripping glob of lava.

This game either needed a lot more story, or it needed to have its gameplay condensed. I've been playing this game for like, three or four days, a few hours at a stretch.

Anyway, somehow I suspect that there will be a sequel in which John Carbon (of Mars?) goes to that planet and the heat mechanic gets replaced with a pressure mechanic which will, of course, require him to build all-new equipment for himself.

I know you're going to invoke the Bag of Spilling. Just, for the love of god, come up with a good REASON why this little badass strip-miner loses literally everything he has, okay? And make the next one better: either make it shorter, or make the story a lot longer and come at us faster, and add some kind of adversity other than your own stupid mistakes. John Carbon was surprised to find that carbon could be the building block of life, perhaps he's unfamiliar with organic life altogether? If so, wildlife might be a strange and terrifying challenge for him to overcome.

Oh, and while I did like the "build devices upon your devices" things, it got old fast having to manually construct all the parts to build a part to build a part to build an upgrade. You should keep it so you can do that, but have a system in place where it will automatically and recursively comb through your inventory, come up with a final tally of what you will need to build your final intended device/upgrade, and let you build it all with the press of one button.

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Rated 4.5 / 5 stars

Pretty good game the graphics and designs oddly gave me a odd reminder of the Legos Rock Raider game i used to play when i was younger. Would have been a little more fun if there were monsters in the game.


Rated 5 / 5 stars

Simply put, this is a fantastic game!

It does have a few issues; I noticed drilling speed reductions despite max upgrades after I had returned to my shuttle to drop off my inventories. I also noticed that, despite your level of armour plating, damage from lava and gas pockets still harm you the same.

The crafting system is pretty awesome, but it took me a while to realize I had to find artifacts to unlock the important recipes. It was then a bit of a pain to find the artifacts at lower depths, as I did not have the required cooling to safely make it down there. That said, *it's not impossible*. I actually rather enjoyed the challenge of having to do hit and run mines to try to probe into the danger zone to find the artifacts. Spiced the game up a bit. Also helped to nail home the lost and alone element of the game for me.

So... The glaring issue I have is this; I have collected all the artifacts, upgraded all my equipment to max... watched all the videos through, and in order, multiple times... But I still cannot seem to actually finish the game. From reading other users' comments, it seems that watching the final video is supposed to unlock a special planet? Well, it's not happening for me. Not sure why, but I'm fairly certain I've done everything in my power to unlock it, but... not happening.

Despite a few technical issues, and a few spelling issues here and there, I'm giving this game five stars, because... those things can be fixed, and this game was damned entertaining.

Suggestions for a sequel or other mining game:
-Make the upgrades reflect on your character outside of the upgrade screen
-More environmental hazards. Not necessarily quantity, but variety. Maybe seismic activity causing cave-ins?
-Make explosive gas pockets more obvious!

-Good game
-Can't get the ending to unlock
-Make another one!

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Rated 2.5 / 5 stars

Struggled to get into it, gave it half an hour and no strong feelings.

Some clearer direction as to where to go next would be helpful. More concise objectives in general would be appreciated.

All i saw here was a typical "upgrade until you have no soul" game. Some people enjoy this i'd rather have something to look at as i did it rather than oh look a rock, yay more rock.

In a nutshell. Too drab and repetitive for me.


Rated 4.5 / 5 stars

Excellent game! I thoroughly enjoyed playing through it, despite it being frustrating when you're like: "Oh yay, new research! GARR SO MUCH RESOURCES NEEDED!", but it was still very enjoyable. I beat the game and I maxed all my sub-systems but I didn't get the medals for them. No matter though. Glean is definitely in my top 10 favourite flash games I've played as it was quite rewarding and addictive as you progressed further and gained more research and upgrades.

The only real part I didn't like was that area of the game when you were unable to go too deep underground, despite needing what was down there to upgrade and not having the necessary research to get the other upgrades you need. It really slowed down because there were those 1 or 2 things you REALLY had trouble finding.

Anyway, good game! Keep on making awesome stuff!


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