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Jul 3, 2012 | 5:39 PM EDT
  • Daily 3rd Place July 5, 2012

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)


Added Medals!



Rated 3.5 / 5 stars

This was pretty good, but it's not as good as Motherload though. There are still a few issues that you must need to be fixed. First is the inventory. The game should prevent you from drilling minerals when inventory is full. Keep the items in your drill has in its cargo or automatically store in ships inventory when traveling to other planets instead of losing it all. The upgrade system could use some more simplicity to it. If you can do all that then you will have my 5 stare rating.


Rated 4.5 / 5 stars

Fun game, and a bit addicting, with one exception:

Engineering all the upgrades. Once you got to level 4 or 5, you have to make parts for parts, then more parts for those parts; you get the idea.

Also, when you first start the game, it can be a bit confusing, even with the tutorial. Navigating through the menus took a while to learn, though the point of the game was clear from the start.


Rated 2.5 / 5 stars

This game makes me sad.
Good that you cited motherload but this is just short of what i expected.
Mining is just the same.
Artifacts and research add a good twist but the inventory system is just bad. Very hard to distinguish what i have and what i need without flipping through half the tabs.
The world system is ok but the constant damage, low starting heat res and the sudden deaths due to gas are annoyinig as heck. Also the lack of an evident save button lost me a few hours of work.

Bottomline: Its a good take on motherload but i would prefer motherload over this.
Maybe streamline the gameplay and somewhere the player can just chill out mining... maybe then i would try again. Just my opinion... :|


Rated 2 / 5 stars

Weird. I normally find mining games like this utterly addictive, but this one really missed its mark with me.

That all the in-game computer interfaces are red doesn't help work out which of the multi-coloured rocks are which whilst you're using it. What was needed in order to create modules and what I already had just looked much the same. Much as I got the Farscape reference it didn't make me want to help the bot at all, plus the music quickly became irritating. On top of this there was no real risk, since normally in mining games it's the loss of fuel or running out of space that forces you back to the surface, but in this game BOTH of those problems were crossed out with THE SAME gameplay mechanic. This would be fine if something else replaced that element of challenge but nothing did.

Some more colour, comedy (might as well if you're going to do a parody plot), or risk might have made it more fun. Still, the graphics were nice and apparently other people managed to get into it, so some stars for that.


Rated 5 / 5 stars

All my 5 for this! Completely upgraded everything to max, and had quite some fun with it. Although, there are some issues that made me feel a bit lost during the game:

- getting new recipes by picking up resources: Sometimes you have nothing left to upgrade due to Question-marked Items and nothing to research. At the moment, you add a new recipe after collecting a special amount of a resource. Unfortunately, the player can not know which resource it is, and how much of it to get. Giving a hint like "collect 16 stacks of light titanium" as a mini-quest to unlock the recipe would help a lot. In order to not let the window flow over with such hints, only show one of them at a time.

- I kind of feel completely homeless. This is because the Planets i visited vanish completely. Instead, give the option to replay a planet which was already visited, and leave a mark if a quest item was already found on it.

- The next step in developing this game should be weapon systems. These weapons should not affect the terrain to much, instead they should be used against monsters which should lurk in the depths.


- Desining the last level, which might give some Information about what happend to mankind, should lead deep down into the planet, maybe even close to the magma. Then, when down there, extending the level horizontally, and finding a few (or many) other quest items, would give the game a new kick: try to use the minerals you find to keep yourself alive, while temperature eats your health. Teleportation impossible due to electro-magnetical Interferences. This also would finally add a use to these refill cans and repair kits, which i didn´t need to use once during the game.

- to ShadowDragon8685 s last comment: An automatically "build your item in one click" Option would be a nice idea for a device which has to be researched!

- As already mentioned, your ship is old. And so is the robot in it. Doing research and creating new equipment should not be possible instantly, but take some time. Adding loops of first 2 researches, then 3, then 5, then 10, could be the upgrades of the research facility, same for equipment creation.

- The Robot is nice, and he also has a nice inventory! Why not add another inventory, where his equipment can be (has to be) manually replaced! Old equipment could be recycled.

- These fat gemstones you find in great depths look gorgeous! Unfortunately, there are to many of them, which drastically reduces their value for me. Also, they are to easy to spot with the minimap. The minimap Information should be drastically changed, we can see to much with it! Only minerals within the sight range should be added to the minimap.

- The "way back to surface" wind from the capsules annoys when it s under your ship, sometimes it s hard to reach your teleport or refill station. I recommend to stop giving us this wind, we have the teleporters early enough to get back to the surface. At least let the flow end like 2 blocks under the ship.

- To easy mapping: several Quest items are simply to easy reached. Instead, add some hand-made-maps where quest items are - these maps could be quite difficult mazes, something like the tutorial but much larger - and with lots of dead ends :)

- Item destroyed: "The inventory got full last block, sorry, this block of titanium will be eaten by the cash, muarharhar *nomnomnom*. " Instead, let it fall to the ground, so it can be collected later! It could of course break into smaller pieces.

- When monsters are added, dropping stones which crash down on them - and onto yourself, if u aren´t careful - could add another bit of spice to the game!

So much,

just my 2 1/2 cents,

I hope you will keep up with this game!

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