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rated 4.49 / 5 stars
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Adventure - RPG

Credits & Info

Jul 3, 2012 | 5:39 PM EDT
  • Daily 3rd Place July 5, 2012

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)


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Rated 3.5 / 5 stars

I'm giving it 3.5 stars because it is playable and really only seems to need tweaks at this point.

Things like the inventory and crafting screens with them being all red tone actually (for me at least) make it hard to tell what I have without mousing over the item(s) in question. Just making everything a separate color would make reading it easier and I think improve the look of the interface.

Another thing is getting back to the surface is a MASSIVE pain in the ass because you can only jump and have to notch our way up a shaft (If you use the Motherload shaft technique like I do) to get back eating massive amounts of fuel, time, and more than a bit of patience.

Lastly drilling up (which is a big improvement over Motherload btw) is again a big pain to do, but for this I have an idea you either equip or build twin extending grappling claws that shot straight up X distance at level 1 and as you improve them they can reach higher. These claws once latched will pull the drill up and hold it at the top so you can drill and will keep holding until a second or two after you done drilling to give the player a chance to dig left\right or straight up again.

Again just idea but for me these were the biggest issues and I think once fixed you will have a good solid game here.

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Rated 5 / 5 stars

I thought this was a great mining game! I preferred that rigorous research/crafting of parts to the regular 'get the better mineral to upgrade further'. And the planet hopping was a nice touch too! I must insist on more!
I will say the items for fuel refills/auto repairs were a little redundant since you could just build a teleporter and pop up and refill/repair at no charge (and that wasn't very often mind you, basically whenever my inventory was full)


Rated 5 / 5 stars

I believe this is the best mining game I've ever played. Thinking back on my experience playing it, I find no glaring issues with the game. The game play is great, and the plot is delightfully mysterious and suspenseful (especially the ending). Please make a sequel as soon as you can.

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Rated 3.5 / 5 stars

This should be turned into a mobile game for droid.

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Rated 3 / 5 stars

it kind of fun but it really good at the same time