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Uploaded
Jul 3, 2012 | 5:39 PM EDT
  • Daily 3rd Place July 5, 2012

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Medals

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!
Instructions

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

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Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)

NEW UPDATE:

Added Medals!

Reviews


andro1234andro1234

Rated 3 / 5 stars

it kind of fun but it really good at the same time



BearhackBearhack

Rated 4 / 5 stars

Now, I'm going to play devil's advocate here and say that I disagree with others views that the inventory and crafting system was annoying. The complication of the crafting system was part of enjoyment of the game - I.E. crafting things from things and other things, combining things together then making new things after crafting those things. I think it just pissed people off because instead of going down once and being able to come back with 12 or 15 different upgrades, you needed to combine so many things together and have "key" items so that only a few upgrades were available at a time.


People find this review helpful!

bostonbowserbostonbowser

Rated 5 / 5 stars

I love games like this!



Dyno-CompDyno-Comp

Rated 4 / 5 stars

Was fun and a great time waster, but like others have said the inventory and crafting needs to be streamlined. Finding resources: Fine as is. Researching: Fine as is. But building all those components: TEDIOUS. If you make a sequel, as hinted, keep this in mind. A suggestion to add would be an upgrade for jump/double-jump height/uses. Seemed a bit odd you left that out as it would make traversing the vertical tunnels easier.



KoalaCaptainKoalaCaptain

Rated 4 / 5 stars

Yeah it's pretty great, Like I lost a lot of time playing it, well I shouldn't say lost, spent more like. It's a good game, and I wanted to keep playing but I just didn't really feel any rewards for all my hard work. The upgrade system is complicated, the constant threat of blowing the fuck up kinda annoyed me. Yeah though, it's a good game, I can't really see anything minor you could change to make it play better, maybe remake the interface? Other than that its pretty alright.