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Jul 3, 2012 | 5:39 PM EDT
  • Daily 3rd Place July 5, 2012

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Stranded 5 Points Complete the tutorial to begin your journey.
Lost and Found 10 Points Find all the lost items.
Modular Design 10 Points Pimp out your ride with all possible modules.
Upgrade Started 10 Points Upgrade one of your sub-systems.
Midpoint 25 Points Complete 10 Objectives.
Unearth 25 Points Uncover all the buried items.
Game Complete 50 Points Find all the Alien artifacts to complete the 'story'.
Upgrade Complete 100 Points Upgrade all sub-systems to their maximum levels.

Author Comments

Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.

Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!

Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window

Updates in v 1.43:

- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices

Updates in v1.44

- lower Fragile Frame price

- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)


Added Medals!



Rated 2 / 5 stars July 13, 2012

This plays like a bad version of motherlode. It's obvious you've tried to take that concept and build upon it, but most of your improvements fall flat. Not being able to travel straight up means you can no longer have one large shaft to the top, but instead a convoluted set of stairs. Having so many different ores that are all vital to producing separate parts means you're stuck digging around for one specific one until you can progress. To us outside players identifying ores is difficult. Motherlode, on the other hand had you selling ores for a single currency so you could simply buy what you needed. This was a much easier and less convoluted system. All in all I like the initiative, but couldn't stand to play the game for too long.


Rated 5 / 5 stars July 13, 2012

Really long game, but it was definitely worth it, still, some kind of 'Object count' could have been useful,since finidng the capsules was kind of tedious :/ i hope to see a second part soon, where we'd have to explore the whole new planet :)

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Rated 5 / 5 stars July 13, 2012

Daily 3rs Place?
oh come on NewGrounds you should put it in 1st place because this is flipping awesome!!!
so pls vote wisely like me :D


Rated 2.5 / 5 stars July 12, 2012

it's okay. but it gets really boring and tedious, really fast


Rated 5 / 5 stars July 12, 2012

Really a top notch game. I can positively say that this is one of the most in depth games I've ever played by an indie developer. A lot of people have made suggestions about how to improve gameplay, some of which are truly brilliant solutions. My advice to you: listen in on what the players have to say, especially when it comes to improving the menu systems. You don't need to make the upgrade trees any more or any less complex, but having a way to clue people in on what they can and can't upgrade at the moment would make things much more manageable for newer players. Like many others have said, the all red interface can make things a bit frustrating for those who lack patience to hover over materials. Adding a subsystem or module upgrade to add color would make for an entertaining and interesting fix.

anyway, that's just my two cents on how this game could further improve. It's already amazing as it is right now. I would just keep these ideas in mind for a sequel, if you plan to make one.

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