Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
3.70 / 5.00 28,025 ViewsRagnarok Online Jigsaw
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3.55 / 5.00 12,541 ViewsLog in to save your medals! Don't have an account? Create one for free!
Explore and mine minerals! Visit alien planets and mine for the resources you need to upgrade yourself and your ship. Features procedurally generated levels and an object-based crafting system for upgrades. Find 18 artifacts to unlock all story pieces and finish the game, or keep playing to get all the upgrades.
Inspired by MotherLoad, this is an RPG-like spin-off. You won't be disappointed!
Instructions
Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift - press and hold to dig
Enter - teleport
Space - enter ship
x - close tutorial window
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Updates in v 1.43:
- add split option for resources
- bigger item capacity for higher upgrade levels
- fix some bugs
- lowered some item prices
Updates in v1.44
- lower Fragile Frame price
- fix: now you can also get small lava globule from lava pockets
- bugFix: you no longer die when a gas geyser explodes using dynamite
- in the Research tab you can see all items now, even objects you don't own yet (should make a lot more sense now)
NEW UPDATE:
Added Medals!
Reviews
Rated 2 / 5 stars July 13, 2012
This plays like a bad version of motherlode. It's obvious you've tried to take that concept and build upon it, but most of your improvements fall flat. Not being able to travel straight up means you can no longer have one large shaft to the top, but instead a convoluted set of stairs. Having so many different ores that are all vital to producing separate parts means you're stuck digging around for one specific one until you can progress. To us outside players identifying ores is difficult. Motherlode, on the other hand had you selling ores for a single currency so you could simply buy what you needed. This was a much easier and less convoluted system. All in all I like the initiative, but couldn't stand to play the game for too long.
Rated 5 / 5 stars July 13, 2012
Really long game, but it was definitely worth it, still, some kind of 'Object count' could have been useful,since finidng the capsules was kind of tedious :/ i hope to see a second part soon, where we'd have to explore the whole new planet :)
Rated 5 / 5 stars July 13, 2012
Daily 3rs Place?
oh come on NewGrounds you should put it in 1st place because this is flipping awesome!!!
so pls vote wisely like me :D
XD
Rated 2.5 / 5 stars July 12, 2012
it's okay. but it gets really boring and tedious, really fast
Rated 5 / 5 stars July 12, 2012
Really a top notch game. I can positively say that this is one of the most in depth games I've ever played by an indie developer. A lot of people have made suggestions about how to improve gameplay, some of which are truly brilliant solutions. My advice to you: listen in on what the players have to say, especially when it comes to improving the menu systems. You don't need to make the upgrade trees any more or any less complex, but having a way to clue people in on what they can and can't upgrade at the moment would make things much more manageable for newer players. Like many others have said, the all red interface can make things a bit frustrating for those who lack patience to hover over materials. Adding a subsystem or module upgrade to add color would make for an entertaining and interesting fix.
anyway, that's just my two cents on how this game could further improve. It's already amazing as it is right now. I would just keep these ideas in mind for a sequel, if you plan to make one.