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Jul 3, 2012 | 2:17 PM EDT
  • Daily 4th Place July 4, 2012

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Level up four unique classes to unlock over 65 weapons, multiple skills, and killstreaks, to customize your loadout. Play the campaign for a fully voiced, action-packed story, or create a custom quickmatch to let off some steam. Try the challenges to truly put your skills to the test.

Reviews


AgonyBonesAgonyBones

Rated 4 / 5 stars September 15, 2013

Impressive... 4 Stars


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Cross15Cross15

Rated 4 / 5 stars July 13, 2012

One of the best games I ever played. It has a little lag, but I think that's just my computer. but other than that great game! One of the things I like about the game is that you are able to change things about your character and I like how you added challenges.



SaprophyteSaprophyte

Rated 4 / 5 stars September 1, 2012

I learned of Strike Force Heroes when I seen a negative review of a similar game called Intruder Combat Training, which I reviewed positively. SFH was referenced as the game ICT wanted to be, and that statement may not be wrong.

Gameplay wise SFH is exactly in the same vein as ICT, with SFH not being as realistic with the whole jumping with 100 lb RPGs, moon gravity and all. Not necessarily a flaw, but the gravity can be tedious at times with how much of a target you are the longer you stay in the air. Not to mention all the times when trying to fall from a platform to one below me only to stick to the ledge and die from the enemies I was trying to escape from.

Unlike ICT, there's a class system with levels, kill streaks and skills. The question here is; are the classes balanced? Well, kind of. Each class has 2 different primary weapon types, except for the medic who's pistols act like sniper rifles without the range bonus, and rifles act like the commando's rifles and machine guns. There's some pretty big balance issues at play here. Medics are weak early on compared to other classes, but the revolvers you get later levels have such absurd DPS and burst damage. However their skills are lackluster and the killstreaks they get that are shared with team mates don't really seem to have an effect compared to what other classes get.
Assassins are perhaps my favorite class. Weak initially but the potential to 1-hit enemies, even one of the creators of the game at long range is great fun. Doing a capture the flag game and smoke bombing with the intel back to base to get a point is equally fun. What's not fun? Melee weapons. The concept alone is retarded. Why go into melee range and risk dying to go for some sword swings that MIGHT hit (sometimes) and MIGHT 1HKO your enemy, when you can do it from far away with something that won't put you in an enemy's aggro range? Also nothing is worth using until the katana and you got a good enough crit %.

The Commando was my favorite class at first. The AUG is so damn accurate, ammo feed means you can never stop shooting, and you can use bouncing betty after BB to rack up more BBs. Problem is, the DPS, burst damage, and aim of any gun he has is just horrible. The Dragon that the medic gets is everything I want in a commando weapon and it's not even automatic. Explosives are strong in the burst area but can't kill like sniper rifles do, can hardly hit multiple enemies, and have shitty aim. Good killstreaks though.

Tanks have by far my favorite skill + killstreak: Adrenaline and Ricochet. Adren let's you live SO much longer it outclasses every other perk in the game except for vital sight on the assassin. Ricochet just dominates everything, even if it lasts 5 seconds. Shotguns are decent, shields not so much. The aim loss is steep, combined with the fact the only secondaries worth using are the pistols. Automatics and SMGs prove that once again, no burst damage or DPS = garbage.

The object of the game is to beat all the missions, challenges, level up classes and have fun somewhere in between. While this is indeed fun and all, leveling becomes a serious chore. There's no option for level 31+ enemies in quick match, so you'll find yourself doing challenges 5000 times to level up to 50 to get that POS Cyclone.

The visuals are more cartoony, advanced, and effects heavy than ICT. This game eats up processor power and I lag with a lot of enemies on screen even with the lowest settings. Playable, but it does lag.
Audio is good. There's a lot of music in this, but alas it's all compressed to piss poor quality. Flash file size constraints and all.

Overall I also really like SFH. Glad I heard of this game. I enjoyed it and put about as much time into it as I did ICT so I'll give it the same rating.

Bugs: Meat says it reduces accuracy but doesn't. Ammo boxes will make you reload again if reloading.

Nitpicks: Medals in game but none on NG? Wtf? No timer for Martyrdom or Self-Revive? Tank's Adren better than the MEDIC's Regen Tissue? No volume option for music and sound? :/


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thatffrenchguythatffrenchguy

Rated 4 / 5 stars July 10, 2012

good game only dislike is that your progress won't be saved so every time you play you have to start back at square one... besides that it's really fun and addictive..


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DrSnuggles87DrSnuggles87

Rated 3.5 / 5 stars July 20, 2012

Not bad, this game is a really great way to waste time when your bored. Oh and in response to the guy a few spaces below me: not all big budget games have great visuals and poor gameplay; call of duty, for instance, has poor gameplay AND visuals. And the budget for that game is literally ten times my yearly salary.


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