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Jul 3, 2012 | 2:17 PM EDT
  • Daily 4th Place July 4, 2012

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Author Comments

Level up four unique classes to unlock over 65 weapons, multiple skills, and killstreaks, to customize your loadout. Play the campaign for a fully voiced, action-packed story, or create a custom quickmatch to let off some steam. Try the challenges to truly put your skills to the test.

Reviews


blueguy881blueguy881

Rated 5 / 5 stars

This game is the best EVER!!! I even play it on not doppler and I'm so good at this game its like I'm playing the hacked version of the game, but I'm not! LOL


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lipov26lipov26

Rated 5 / 5 stars

need sequel/more levels



ruff1298ruff1298

Rated 4 / 5 stars

Strike Force Heroes is a great game. It is, however, far from perfect.

Let me tell you the general things I liked about the game:
Fast Loading âEU" that was very nice of you to make the file size small; I can't tell you how often I've been pissed off with mega-long loadings, now especially that my internet is a lot slower now
Fast Paced Action âEU" I also can't tell you how often I've been pissed off by laggy gameplay; this may be a consequence of my brand-spanking new server-class computer, but the action rarely, if ever, lagged, and the violence was fast paced, heart-pumping and incredibly fun
Smart AI âEU" I love how this game is essentially online multiplayer without the dumbasses to ruin it and actually competent teammates AND enemies; I love how my team could conceivably lead themselves to victory and my enemies were (most of the time) not moving meatbags for bullets, explosives, and melee weapons
Humor âEU" Bull is my favorite teammate. His mixture of incredible fighting prowess and acute lack of sophisticated speech was excellent. His comment about Globex still sticks with me, and cracks me up each and every single time. That he uses the âEUoeUnfrienderâEU was an excellent little joke, both for him and Tanks.
Flexibility âEU" I like the wide-variety of weapon loadouts, kill streaks and abilities that fit many different situations. That I can respawn as a different character during combat was god-sent, and I thank you for that.
Variety âEU" I liked the variety of levels and modes. The different locales were a breath of fresh air, and the different tactics inherent to each setup were excellent for having fun when your favorite stage gets old.

Now let me tell you some things I don't like about the game:
Level System âEU" This type of game really shouldn't have a leveling system. It just makes the game incredibly grindy, and I often found myself irritated and encouraged to quit when I couldn't tackle the harder missions and levels simply because I did not have enough EXP for that shiny new revolver or single-shot assault rifle, even when I had more than enough war funds. A horizontal leveling system, one where innate stats remain constant and are augmented only by your equipment, so that you may go back to your beginning hours or really amp up the difficulty, would be more appropriate. I would also enjoy it if leveling was universal, and that the mercs worked toward a shared experience pool. If the campaign is anything to go by, they ARE the same soldier, aren't they?
Kill Streaks âEU" I hate that I have to kill to use these abilities. A cool down or a number of uses would fit more, in my opinion, as in the harder levels, I'm oftentimes killed before I can execute said kill streak.
Medic has no innate healing ability âEU" I was confused when I sidled up to my fellow Medic and no healing happened. Then I learned that the healing was a Kill Streak. Illogical, much?
Unnecessary ridiculousness âEU" Meat Shield. Ha, ha, very funny. Or not. Some of the lethal joke items here were more of the former than the latter for me.

Moving onto the classes, starting with my personal favorite, Medic:

Revolvers are way too much fun, man. These six shooters are excellent, though I was kind of sad that the uniqueness died with my best friend, the Needler. I was also pretty pissed that in the mid-twenties I was forced to move onto to assault rifles, and not single-shot ones, too! I prefer to keep my favorite load-out, thank you very much.

No innate healing, without aid of Kill Streak? Once again, kind of contrived don't you think?

Next, the Commando
Belt-fed machine guns are OP. An overheating function would have been nice as this type of gun just becomes the de facto weapon at the higher levels, when explosives become weak as piss due to raised HP.

I'll continue this tirade in a message. Too much to say.


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rash12rash12

Rated 5 / 5 stars

Add online play and it would be the best game ever


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jacomssmjacomssm

Rated 5 / 5 stars

stats on soldiers

medic:the healer
firepower:decent damage with the machine gun
special skills:can heal the group and himself
health:starts off pretty low but is pretty covered for with his heal ability

assasin:the sniper
firepower:awesome. has a freakin powerful sniper rifle but reload times can find it difficult to charge enemies head on. has brutal melee weapons most notably the bat , as it can knock you half across the map
special skills:if you buy the skill shadow blend you can crouch for a few seconds and then you turn invisible.
health pretty low

commando:the soldier
firepower:same as the medics put he has freakin awesome rocket launcher
skills: if you buy the skill ammo feed you never need to reload a machine gun ever again
health: over the the frickin top

tank:the heavy
firepower:overpowering his shotgun is friggin strong boom! splat! there's all your body parts also has a shield thats friggin annoying!
special skills:has a skill called adrenaline that recovers your health really fast in danger
health:friggin over the friggin top!!!!!!!


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