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Uploaded
Jul 2, 2012 | 8:00 AM EDT

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Author Comments

this is just to show where i have started and to look back on for future reference I understand that this is not a 5 star game but I am eager to hear feedback and see what people reckon could be improved and how I may implement that in code.

Update 1
*fixed the wall stickiness a bit he now bounces off of them a bit more
*added music by the talented BreinStijn

http://www.youtube.com/Br einStijn

link to his youtube channel

*reduced the size of the spikes and edited the hit box

*added a nice icy background to explain why the 'Minotaur' slides around so much

still need some more feedback to polish this turd some more ok guys then i will move on to my next piece and hope to do a lot better.

Update2

*further improved the hit detection

*added a reset button (the big orange R) that works on click

Reviews


Retroolijist876Retroolijist876

Rated 2 / 5 stars

3 Problems/ Bugs In The Game That Need To Be IMPROVED:
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* Ice Skating: If I slightly tap the arrow keys ONCE for a split second, the character seems to move until it hits a wall, so it's IMPOSSIBLE to avoid the spikes.
* As Afro-Nova said, BRUTAL hit detection: Even if you're about 10 pixels away from spikes, you die.
* Afro-Nova also said, Sticky Walls: running into a wall gets you stuck in place, unable to move in any direction except directly away from the wall.
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I understand that this is your first game, so instead of giving this 2 *s, I'll give this 3.5 *s


CammyB08 responds:

i have worked out that the hit detection is on the spikes is because the original file had a white background so they are kinda bigger than they look, i plan to change this in my first update as well as put in some sound. however I am still at a loss as how to fix the stickyness of the walls i want some acceleration as i think the icy controls add to the difficulty but it does need improving substantially and i find i am having to rely on online guides as i dont have the support of my uni teachers during the summer


atk1337atk1337

Rated 0.5 / 5 stars

the game idea is nice but the controls are messed up at some points it wants to do what u say and ate some it makes it so u can't stop



Mitchel079Mitchel079

Rated 2.5 / 5 stars

its a nice first game i dont even know how 2 even start 1 but its what the others are saying the controll's aint that well but a nice first try



Afro-NovaAfro-Nova

Rated 1.5 / 5 stars

First, let me just congratulate you on breaking onto the game-making scene! :D I've been trying to do that for as long as I can remember, but I can never seem to bring myself to finish any one project. :P I saw in the description that you've been taking lessons and that this is your first game, so congrats on this major milestone. :)

Having said that, here are some things to look out for in the future. First, the controls are VERY slippery. Slight acceleration/deceleration usually isn't that big a deal, but the character takes WAY too long to start and stop here. This could be a cool effect if there were patches of ice or oil slicks or something, but it shouldn't be the core game mechanic, especially when the hit detection is this brutal. Which brings me to point two: the hit detection is BRUTAL. The spikes seem to get you just before you lightly tap into them, and being even a few pixels away from a wall gets you stuck in place, unable to move in any direction except directly away from the wall. And, finally, the penalty for losing: namely, being called an idiot. I assume that it's supposed to be funny (like GLaDOS mocking the player in Portal), but without any context, characters, or backstory, the message "You lose, idiot" just comes across as mean. Try adding in some story, a theme, a reason to be going through the maze, just something that makes calling the player an idiot appropriate in context. But anyway, I understand this is your first game ever, so obviously it's not going to be perfect. The important thing is that you continue to practice and get even better in the future. (He said, as if he had ever actually finished making a game and had some sort of authority. :P) Again, congrats on making your first game, and good luck in the future! :)

The tl;dr version:
Liked: It's the author's first game ever, which is no minor feat.
Liked less: It comes with most of the problems you'd expect from a first game: slippery controls, sticky walls, buggy hit detection, and an inexplicably mean losing message.
All in all: It's an honest attempt that, while it is far from perfect, is a very important first step for the author.
Stars: 1.5
Smiley: :O


People find this review helpful!
CammyB08 responds:

thanks for the response mind if i use it in my feedback assessment for my 1st year university review.......which strangely happens at the start of the second year.


bulletcombbulletcomb

Rated 4 / 5 stars

Easy on the eye and to control, like it!