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[This game was developed in 72 hours]
**UPDATE** (July 9th)
-Keys have been fixed (they will now disappear when collected)
-Fast forward has been sped up by 1000% :)
Newgrounds Game Jam #7
Core Mechanic: Support
Help the zombies reach the safe houses. Click/drag items and bring them into the world to support them. Some items only work when the zombies are moving. . . you've been warned!
Team Flash Chasers
Artists: Luis & Nicholas-Deary
Explain to me: what shows this game is about zombies? I could as well be escorting people, robots, lemmings or hamsters, and there would be no difference. You don't even get some kind of scream of survivors being infected inside the safehouse, nothing. The only thing that is zombie-like is their snail pace, but I can't call that a good thing.
-The art style.
-The music (at first)
-Straightforward (at least for anyone who read the mini-tutorial at the beginning)
-A couple bugs here and there (is a game made in 3 days so no affect on my review :P)
-The music itself eventually becomes annoying...
-The levels are repetitive, continually supplying the player with a Spring and TNT.
And @rayhs It shouldn't have, because at the beginning it says some materials aren't available to you till you hit start. But whomever (whoever?) is the programmer, I don't get that? Why can't we use TNT before?
Anyway 5/10 (or in this case 2.5 Stars) and 2/10. "Nothing too new or interesting."
I cant play!
when enter the game a blank screen appears!
Any solution D:
There really needs to be a button that makes the Zombies move even faster then the "Toggle Speed" button because when you've completed the puzzle watching the zombies drag their feet to the house is very boring.
way too slow
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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