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[This game was developed in 72 hours]
**UPDATE** (July 9th)
-Keys have been fixed (they will now disappear when collected)
-Fast forward has been sped up by 1000% :)
Newgrounds Game Jam #7
Core Mechanic: Support
Help the zombies reach the safe houses. Click/drag items and bring them into the world to support them. Some items only work when the zombies are moving. . . you've been warned!
Team Flash Chasers
Artists: Luis & Nicholas-Deary
the game is fun to play it one of the best zombie game I played. But need to work on the fast-forward button. overall it a good game
ps it nice to play as a zombie for once = D
I think a lot of people are being harsh about your game, the thing is you gave it a go, and I admire that. Definitely not the worst game I've played, the artwork is very nice, and I think the music is rather good. Keep up the good work man, and keep on making games for us to enjoy. Don't be disheartened by what others say that may criticise your work, everyone has a right to an opinion, and mine is this is a very good game :)
Not that bad of a game. Yes, the game does go by a bit slow even with the fast forward button, but overall the game is not that bad. The art is nice, and the music is, well, decent.
Can't wait for more levels/medals!
The art is good, but the music is a bit on the boring. Remember, this is a zombie game, you do need some wicked stuff going on. The music is just as if it were an elevators. The animation can use some touch ups here and their, such as when a zombie is to fall and upon impact, a blood splatter appears. The spring has a childish sound, so in place add some bone breaking sounds. Fix these and it will be good!
The art style and music are nice and the game works well conventionally for the most part, but there's no point in the super spring when the normal springs works just as well, levels have too many parts for no real reason, and the game is just slow and boring
Overall just a disappointing take on the Lemmings style.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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