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Join the Super Cartographer on a quest to discover the Lost City of Gold! Many troubled enemies and dangerous traps decor the path to treasure!
Made for the Newgrounds Game Jam 7.
Core Mechanic: Map.
Second Mechanic: Collect treasure.
Progression: Navigate through levels.
Narrative: Explore the jungle and find a lost city.
Mac+Chrome users: I notice some performance issues with newgrounds where the game seems to run really slow whenever you press a key. Try switching browsers before you play. Thanks! -Bryce
I got trhough some levels and it begin to be boring... the game looks like is never going to end... you need to do the same stuff and the enemies are repetetive
Ugh! The game was so repetitive it bored me from on the 4th level. But since you don't have CHECKPOINTS/SAVEGAMES, you're forced to play this thing through. The enemies are ridiculously ill placed, graphics are boring and people already said everything there is to be said about the map issue. 100 medal points still missing for me, but I don't regret never earning them.
I liked it a great deal. It didn't rush you so you could take your time exploring the maps and deciding what to do. A good amount of levels and challenges plus infinite chances makes this a good game.
This game has nothing to do with cartography. I was disappointed. There's no point in having the map be revealed to you as you go along because your field of vision takes up nearly the whole Flash window. And the gameplay is pretty linear anyway, so there wouldn't be any reason to view the whole map even if you could. It's not like you need to explore more of the map to plan out your strategy better or anything.
A real game about mapping could perhaps do a Heroes of Might and Magic thing where you have a partial treasure map and you need to match up land formations on the treasure map with what's on your own map that you're making. Or maybe you need to make a map for an NPC to follow. Maybe you have limited space or limited time to make the best map possible. Maybe the game could be about distinguishing permanent land masses from temporary objects and making sure you only mark on your map the things that will stay there. Or maybe you have to have to keep up with changing geography over time as borders between countries move around. At any rate, what you have isn't a mapping game. What you have is an exploration game with a bit of turn-based avoiding.
I know my game ain't that great, but at least we got the core mechanic right. I'm surprised Austin's team was the team to follow the rules the least. I don't even see the core mechanic diagram in the game. Maybe Austin just sat back and didn't give any input so that he could see how the team would do on its own.
And what are berry bushes doing inside a temple?
NG has gone down recently in terms of games...front paging these rubbish games. Bad game, old idea and bad animation.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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