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Zelda the Welder

rated 3.62 / 5 stars
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Simulation - Job

Credits & Info

Jul 2, 2012 | 12:37 AM EDT

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Clock Welder 5 Points Repair the clock
Robot Welder 10 Points Repair the robot
Bomb Welder 50 Points Okay it's disarmed, but I can't just leave it BROKEN
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Author Comments

This game is for the Newgrounds Game Jam #7. The programmer (me) was MonoFlauta, artist Aigis, Musician Intero and WildCard RedHarvest! We worked really hard on it and we are proud to show you what we did. Our topic was weld.

So you are Zelda the welder, no no wait, not any welder, THE BEST WELDER in the world! You get the most difficult works in your office and you have to make them in time or your customer will get furious with you. To make magic, or should I say welding, happen you dont only have your welder, you also have a saw to open things and metal plates to close after you are done.

So, are you ready to take the challenge?



Rated 4.5 / 5 stars

i like it :D


Rated 5 / 5 stars

Fun, albeit short. I still don't understand why I needed to reassemble the bomb after defusing it.

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Rated 4.5 / 5 stars

Easy and fun.
Good work mate.
p.s Didn't find any bugs, might be time to replace someones pc :P.


Rated 0.5 / 5 stars

I was unable to play the game at all. The detection is extremely buggy.

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Rated 4 / 5 stars

Some bugs still need ironing out, and the style of humor in the dialogue seems like it would send many jokes flying over peoples' heads, but I liked it overall. I liked Zelda's bold and spontaneous ego-driven character, and I found certain parts like the sandwich joke funny (simpler humor appeals to a wider range of people). The music is well done and gives the game a welcoming aesthetic. Zelda's anime sounding screams are a bit over the top however and, at least for me, tended to conflict with the way I imagined she'd sound. I eventually got used to her voice though so that was just a minor thing. The artwork was clean and well structured, but there generally wasn't enough character art to account for all the expressions they had. For example, the angry customer just stood there and said "why I oughta" without any sort of accompanying visual change in his expression, it really made the interaction feel hollow. Zelda occasionally shifted between visual expressions, so why shouldn't some of the other characters have at least one other visual expression as well? Going back to the dialogue and humor, the game would have benefited more from simple jokes, a lot of the attempts at humor felt strained. I have not much to say about the gameplay itself besides that it was fun and that it was a unique application for the mouse-in-maze navigation concept (probably not the official name, just cobbled it together out of necessity). The bounds detection was buggy in certain areas - I moved my mouse purposely in and out of the bounds quickly on one of the levels and the game didn't detect it, so I was able to cheat part of the level. I messed up a lot at first, but I got better after a few tries and started feeling incredibly dextrous, this kind of simple gameplay mechanic can easily become addictive. The game was a bit on the short side, but that's understandable given the time constraints.

You all did great within the time you were given for this, and with some refinement I could see this sort of thing as a DS game or iPhone app. Great job on having the elements of a great game all present here in one form or another. Did I mention the music was amazing!? Good luck to all of you on your future projects!

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