Support NATA 2014

Credits & Info

Uploaded
Jul 2, 2012 | 12:10 AM EDT

Related Stuff

If you liked this, check these out!


Plenty more like this here!


  • NG Game Jam 7
    NG Game Jam 7 Games built in 48 hours around a core mechanics diagram.

High Scores

This board is currently empty.

Author Comments

Team luiscastanonwearsasombrer o's entry for Newgrounds Game Jam #7.
We had 72 hours to design and put together game with "dive" as the core mechanic.

update :controls less sensitive

p.s dont press up while using the boost
Use the arrow keys to swim and space to boost when in the air

Reviews


mali68645mali68645

Rated 5 / 5 stars July 27, 2012

CELERY LETTUCE



rachidc12rachidc12

Rated 2 / 5 stars July 26, 2012

medals don't work



gangstar59gangstar59

Rated 3 / 5 stars July 13, 2012

what if we use mouse for control?
i think mouse is good idea and more sensetive


People find this review helpful!

AnimosityKateAnimosityKate

Rated 2.5 / 5 stars July 8, 2012

The idea of the game is pretty simple and cool. It has potential to be fun and addicting, but the problem I ran into was that the window is too small so you run into the walls frequently. So either widening the window, or slowing down the swimmer would be helpful.
Overall, it was fun to play for a short period of time, but too frustrating to play for long.


People find this review helpful!

beepriibeeprii

Rated 3 / 5 stars July 3, 2012

kind of boring.