NG Game Jam 7Games built in 48 hours around a core mechanics diagram.
***READ INSTRUCTIONS BELOW PLEASE***
UPDATE: The missing level tracks have been included! Still a lot of glitches, though.
UPDATE 2: The negative lives glitch should be fixed, and a solution for the screen jamming has been found for now. Still fixes to be made!
UPDATE 3: Made another crack at fixing the negative lives glitch, as well as the double-respawn glitch where two Egons would appear. Also fixed the Game Jam link, and FINALLY fixed the game-breaking problems with level boundaries!
Bear with us; we didn't have time to put instructions in the game, so here they are.
Arrow keys: move Egon / move screen
Space bar: self-destruct
When in Ghost form, enemies don't hurt you. Press Space to self-destruct, and cause chain explosions.
After self-destructing, aim the crosshairs on the explosion of a downed enemy ship to possess it and control it. Only in Ship mode can you advance through the stage, but you are vulnerable to damage by crashing into an enemy ship. You also have *LIMITED TIME* before you lose control over your ship and you explode, so self-destruct beforehand to cause chain explosions again!
Reach the goal at the end of all 4 ACTION-PACKED levels.
Now that that's out of the way, WOO!!! We made it on time guys!
This here is a submission for Game Jam 7, where teams of a programmer, artist, musician & wildcard had to make a game in a weekend, that followed the theme of "Designing around a Core Mechanic." Each team two unique mechanics to choose from; our team's were "Package" and "Initiate." We chose Initiate, and the rest is history.
The game is a lot less developed than we had in mind, but we ended up just making the midnight deadline...so in the end it's all good! Hopefully nothing bugs out too badly. And hopefully sometime in the future, we'll update this to a more finished product.