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Jul 1, 2012 | 11:43 PM EDT

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  • NG Game Jam 7
    NG Game Jam 7 Games built in 48 hours around a core mechanics diagram.

Author Comments

***READ INSTRUCTIONS BELOW PLEASE***

UPDATE: The missing level tracks have been included! Still a lot of glitches, though.

UPDATE 2: The negative lives glitch should be fixed, and a solution for the screen jamming has been found for now. Still fixes to be made!

UPDATE 3: Made another crack at fixing the negative lives glitch, as well as the double-respawn glitch where two Egons would appear. Also fixed the Game Jam link, and FINALLY fixed the game-breaking problems with level boundaries!
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Bear with us; we didn't have time to put instructions in the game, so here they are.

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INSTRUCTIONS:
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Arrow keys: move Egon / move screen
Space bar: self-destruct

When in Ghost form, enemies don't hurt you. Press Space to self-destruct, and cause chain explosions.

After self-destructing, aim the crosshairs on the explosion of a downed enemy ship to possess it and control it. Only in Ship mode can you advance through the stage, but you are vulnerable to damage by crashing into an enemy ship. You also have *LIMITED TIME* before you lose control over your ship and you explode, so self-destruct beforehand to cause chain explosions again!

Reach the goal at the end of all 4 ACTION-PACKED levels.
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Now that that's out of the way, WOO!!! We made it on time guys!

This here is a submission for Game Jam 7, where teams of a programmer, artist, musician & wildcard had to make a game in a weekend, that followed the theme of "Designing around a Core Mechanic." Each team two unique mechanics to choose from; our team's were "Package" and "Initiate." We chose Initiate, and the rest is history.

The game is a lot less developed than we had in mind, but we ended up just making the midnight deadline...so in the end it's all good! Hopefully nothing bugs out too badly. And hopefully sometime in the future, we'll update this to a more finished product.

This is the link to the Game Jam 7 Collection:
http://www.newgrounds.com /collection/nggamejam7

Now go to sleep :P

Reviews


kakunamankakunaman

Rated 3 / 5 stars July 9, 2012

Not too shabby. The main issue I found was not being able to move the crosshairs to the far left or right of the map after self destructing. It meant that if I had maneuvered my ship to the end of the map before self destructing, there was no way for me to possess another ship. Hoickety Choick on C.



AetherpunkAetherpunk

Rated 0.5 / 5 stars July 9, 2012

alright, dont hate on game jam... hate the games of game jam! including this one. whats the point of this? front page? really? this doesnt even deserve to exist... Darklord's right! what the hell happened to newgrounds?


People find this review helpful!

VanBakkerVanBakker

Rated 3 / 5 stars July 9, 2012

I will give 3 stars because the game seems fun, but the hitbox of the ships was just too big. In stage 2 enemy ships don't need to touch me for me to die.



darklullabydarklullaby

Rated 0.5 / 5 stars July 9, 2012

i hated the game :D


People find this review helpful!
mr-johnson22 responds:

D:

(can't post w/ only 2 characters so blablabla)


YtakerYtaker

Rated 0.5 / 5 stars July 9, 2012

I hate luck based mission games like this.


People find this review helpful!
mr-johnson22 responds:

The original idea of this game was much more in depth, but very little managed to fit the time limit. If we ever make a "full" version of this, there'd be a lot more to it. I admit wasted too much time trying to get game mechanics to work (including those that were cut) than focusing on fun factor, so hopefully I'll make better decisions in game design next time around.