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Spell Sword Beta

Score:
rated 2.90 / 5 stars
Views:
12,378 Views
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Genre:
Adventure - RPG
Tags:
pixel
rpg
stencyl
stencyljam2012

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Credits & Info

Uploaded
Jun 30, 2012 | 8:23 PM EDT
File Info
Game
5.7 mb

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Author Comments

Arrow Keys to move
C - Atack,Action
I - Inventory
X - Jump
Z - Speed Up
Up Button for opening chests

That's a Beta Release to know if people will like it,if it will be good i will make an full rpg game with all features, if not it will remain a beta...I'm a simple man making games without any sponsorship...so if the game is not gonna make a rush i don't see a path on going further...

Reviews


BurningTictacBurningTictac

Rated 5 / 5 stars July 4, 2012

The ipod edition is way better, it has a new character, a leveling system , survival mode, basicly alot more. Also when you get it dont buy any hats amulets or ring just upgrade spellcards (i personly like wind, fire, holy, and glass)

For the real review its pretty good, its definitly starting off in the right direction. :)



zeroXX0zeroXX0

Rated 4 / 5 stars July 4, 2012

spellsword,elsword coincidence you decide lol



WilechaserWilechaser

Rated 3 / 5 stars July 3, 2012

The description lacks grammar. Should've been "in your path" not "on your path".



calebnewgroundscalebnewgrounds

Rated 0 / 5 stars July 3, 2012

the adobe plugin crashes when i get the slime sword.



DariusSlayerDariusSlayer

Rated 1.5 / 5 stars July 3, 2012

I do like what you're trying to do, but really need to focus on the core mechanics first, such as being able to attack, use items and such. Having a tutorial level would be best, just so that the player can get familiar with the game. Definitely need to work on the UI... I would recommend looking at some of the old school side scrolling RPGs for such (i.e. Castlevania 2, Zelda 2).

The art work stands out and I ought to give you props on that. However, the flow of the game with the music doesn't mix well for me. You start off in a cave, so I'd expect the BGM to have an eerie/lonely atmosphere to it. It'd be great if you put in some time to work on the small detail, as well. For example, when the player lands on the ground, have some dust float up for a bit. Or throw in a game reference such as when I get my first sword, the character holds it up like Link would do :)

I gave you 1.5 Stars not because I don't like the game, but because there's so much room for improvement. Hope to see more!