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Uploaded
Jun 30, 2012 | 4:38 PM EDT
  • Daily 5th Place July 1, 2012

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Breakthrough! 5 Points Beat "Wall of Face" in 10 seconds or less
Footing FOUND 5 Points Beat "Find Your Footing" firing only one block
Ground Floor 5 Points Beat "Elevator Shaft" without respawning once
Oops 5 Points Restart "Mind the Gap"
Why Couldn't I Transform? 5 Points Beat all four tutorial stages
You Son of a Gun... 5 Points Beat "Just Grab It"
"Jawsome!" 10 Points Get Fury to say "Jawsome" with VFX at max
"Rock a Doodle!" 10 Points Get Yeah to say "Rock a Doodle" with VFX at max
"Swag." 10 Points Get Jam to say "Swag" with VFX at max
Did the Easy Stuff! 10 Points Beat all stages on page one
Found the Lightswitch 10 Points Beat "Lights Out"
Jammed Window 10 Points Beat "Windowsill" without firing a block
Loose Noose 10 Points Beat "Weak Rope" without destroying a single block
Master Fetcher 10 Points Beat "Fetch Quest 2" without respawning once
Ninja Nonsense 10 Points Beat "Shenanigans" without respawning once or firing a block
Playin' it Safe 10 Points Fire 25 blocks in a stage
Playin' it the Right Way 10 Points Destroy 175 blocks in a stage
Playin' it Wild 10 Points Boost 50 times in a stage
Spring and a Storm 10 Points Destroy Mr. Moon in "Space Jam"
Unlocked Cool Clothes! 10 Points Unlock alternate YJF threads
Worldly Treasures 10 Points Beat "Willyworld" with 11 blocks in your quota total
You Totally Cheated 10 Points Beat "Dastardly" without respawning once
Collect Your Feels 25 Points Have 6 blocks in your quota total on "Steel Feels"
Gettin' Better at This! 25 Points Beat the record on a stage three times
Jordan Be Proud 25 Points Beat "Space Jam"
Movin' Right Along 25 Points Beat all stages on page two
Rainbow Runner 25 Points Beat "Oh Love"
Oh, It's Just a Flash Game? 50 Points Beat all stages
Master of the Universe 100 Points Beat "Oh Love" in 30 seconds or less
HEYYEYAAEYAAAEYAEYAA Secret Medal: Unlock this medal to view its details!
Thank You, My Ears Were Bleeding Secret Medal: Unlock this medal to view its details!
Who is Mr. Super? Secret Medal: Unlock this medal to view its details!

Author Comments

CONTROL SCHEME A (default)

A, D - move left, right
W, Space - jump
1 - switch to Yeah
2 - switch to Jam
3 - switch to Fury
Q - quickswitch
M - see mango location
P - Pause

And remember, controls are always available in the settings menu.

GET THE MANGO

Yeah Jam Fury tests your speed and ingenuity in over 40 levels of smiling face blocks. Utilize all three of your egos to create blocks, scale walls, and destroy everything in the way of your righteous fruit.

Controls are on the preloader and our phone numbers are on the kitchen counter. Feel free to take a break and help yourself to the leftover pizza in the fridge (the game saves!). We'll be back by midnight~

Oh! And catch us on Facebook: https://www.facebook.com/
YeahJamFury

NEW NEW EDIT: So let me just say that we're really happy with the response you folks have given us. We look through each and every comment, both critical and praising, on a daily basis. For realsies!

It's a month later, but now you guys have a controls editor. Some actions have options for two different inputs. Other than that It's pretty straight forward.

Enjoy~

Reviews


TheAdventMasterTheAdventMaster

Rated 2 / 5 stars

Certain aspects of this game make it almost unplayable, and the absence of minor polish in the presence of so much presentation polish makes me wonder who missed what and why.

I'll give some examples.

Fury doesn't have an automatic fire rate. The user has to manually click for each of Fury's punches. Running overrides punching, so if you're running while trying to punch with Fury, you won't ever punch. Having to wait for Fury to stop his movement before registering a punch request to the game makes playing tedious given that Fury's movement is cumbersome to begin with.

Quick switching between two characters rather than all three was an odd decision, in my opinion. Q is right by WASD, yet I continually must move to the number keys to get the player I want.

Jam's wall-jumps are arrow-key controlled, yet his hammer-jumps are mouse-arrow controlled. This felt really awkward. If Jam is standing still, I can understand guiding his jump with the mouse, but while he's running, I expect WASD to direct where he jumps since that controls the direction he's running in.

I have no complaints about Yeah.

Overall, a really solid visual and audio presentation. It's really ambient. I dig it. The controls need to be tweaked in order to create a more fluid experience, though.

PS: Left-handed players may appreciate either IJKL or arrow-key controls.



SimpleMathSimpleMath

Rated 2 / 5 stars

It's a shame that this slowed down some of the work being done for SSF2. This game isn't near the quality of SSF2, even in it's demo state. That's my honest opinion. The game seemed really clunky, the music and especially the voices I found to be very annoying.


People find this review helpful!

palodigonpalodigon

Rated 2 / 5 stars

looks like a fun and promising game, but I can barely play this because of the controls. I don't have a qwerty keyboard. It takes five seconds to enable arrow key controls as well. That would solve this problem. but since I can't play this game because of lack of decent controls: 2 stars



hoorayitsjayhoorayitsjay

Rated 2 / 5 stars

The game looks great from what I've seen, but I can't figure out how to switch to Jam or Fury.
A shame, cause I think the game is really nice.
Please make clear what the controls are, so we don't have to figure it out ourselves!



banniebannie

Rated 1.5 / 5 stars

good game hard