Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.98 / 5.00 8,805 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 43,022 ViewsLog in to save your medals! Don't have an account? Create one for free!
CONTROL SCHEME A (default)
A, D - move left, right
W, Space - jump
1 - switch to Yeah
2 - switch to Jam
3 - switch to Fury
Q - quickswitch
M - see mango location
P - Pause
And remember, controls are always available in the settings menu.
GET THE MANGO
Yeah Jam Fury tests your speed and ingenuity in over 40 levels of smiling face blocks. Utilize all three of your egos to create blocks, scale walls, and destroy everything in the way of your righteous fruit.
Controls are on the preloader and our phone numbers are on the kitchen counter. Feel free to take a break and help yourself to the leftover pizza in the fridge (the game saves!). We'll be back by midnight~
Oh! And catch us on Facebook: https://www.facebook.com/
YeahJamFury
NEW NEW EDIT: So let me just say that we're really happy with the response you folks have given us. We look through each and every comment, both critical and praising, on a daily basis. For realsies!
It's a month later, but now you guys have a controls editor. Some actions have options for two different inputs. Other than that It's pretty straight forward.
Enjoy~
Reviews
Rated 4.5 / 5 stars July 4, 2012
If there is one game that makes you happy, it's this ga- MANGOOOOO! ... 0.- Great job!
Rated 2 / 5 stars July 3, 2012
Certain aspects of this game make it almost unplayable, and the absence of minor polish in the presence of so much presentation polish makes me wonder who missed what and why.
I'll give some examples.
Fury doesn't have an automatic fire rate. The user has to manually click for each of Fury's punches. Running overrides punching, so if you're running while trying to punch with Fury, you won't ever punch. Having to wait for Fury to stop his movement before registering a punch request to the game makes playing tedious given that Fury's movement is cumbersome to begin with.
Quick switching between two characters rather than all three was an odd decision, in my opinion. Q is right by WASD, yet I continually must move to the number keys to get the player I want.
Jam's wall-jumps are arrow-key controlled, yet his hammer-jumps are mouse-arrow controlled. This felt really awkward. If Jam is standing still, I can understand guiding his jump with the mouse, but while he's running, I expect WASD to direct where he jumps since that controls the direction he's running in.
I have no complaints about Yeah.
Overall, a really solid visual and audio presentation. It's really ambient. I dig it. The controls need to be tweaked in order to create a more fluid experience, though.
PS: Left-handed players may appreciate either IJKL or arrow-key controls.
Rated 2.5 / 5 stars July 3, 2012
its fun, but i'm just noob'n it up and i can't get it.
Rated 4 / 5 stars July 3, 2012
Not a bad game, but it would've been better if we could customize our controls
Rated 5 / 5 stars July 3, 2012
I think this game is really fun and interesting :D
I like systems where you can switch between characters instantly so this is great.
This also makes me think of Sonic Heroes. Remember how the "speed" type was blue, "fly" type was yellow and "power" type was red? And how these guys fit the same criteria? :D
It's like Yeah, Jam and Fury were a Sonic Heroes team. Except they work one at a time.
Anyway. 5 starts for the originality, I like puzzle games like these that require strategy and skill at the same time. Jam requires practice and timing, and switching characters mid-air as well.