You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
I was taken in by the slick graphics, so I initially voted better on this. But now, at the...what, fifth, sixth boss? It's suddenly had a massive uptick in difficulty, and there's a major problem.
A key concept in upgrade games is that if you're losing, then you should be gathering the points necessary to upgrade to a winning level for yourself. This is CRITICAL. I have Crystal power maxed out and I've got the rainbow breath weapon. To upgrade AT ALL for dealing with this boss will cost me 800...um...coins?
Anyway, the point is that I can gather maybe a dozen of these a go--twenty if I'm flying like a god, luck out and find some free-floating coins with some food, don't get killed by the boss, and don't get mauled by a projectile that takes away as many as five hit points in an instant. The interludes between fighting the boss are brutal enough already when I'm trying to avoid hitting anything, but apparently the answer is to spend my precious hit points clipping stationary objects.
I'm usually not. There's room for punishing people who play poorly, but right now the game is punishing me for playing.
The concept is all right, and it runs smoothly enough, but that's a serious problem in the gameplay that needs to be addressed.
Reviews
Rated 5 / 5 stars June 30, 2012
Pretty great, actually. The intro is charming.
Rated 3 / 5 stars June 29, 2012
great game, boring music.......
Rated 1.5 / 5 stars June 29, 2012
I was taken in by the slick graphics, so I initially voted better on this. But now, at the...what, fifth, sixth boss? It's suddenly had a massive uptick in difficulty, and there's a major problem.
A key concept in upgrade games is that if you're losing, then you should be gathering the points necessary to upgrade to a winning level for yourself. This is CRITICAL. I have Crystal power maxed out and I've got the rainbow breath weapon. To upgrade AT ALL for dealing with this boss will cost me 800...um...coins?
Anyway, the point is that I can gather maybe a dozen of these a go--twenty if I'm flying like a god, luck out and find some free-floating coins with some food, don't get killed by the boss, and don't get mauled by a projectile that takes away as many as five hit points in an instant. The interludes between fighting the boss are brutal enough already when I'm trying to avoid hitting anything, but apparently the answer is to spend my precious hit points clipping stationary objects.
I'm usually not. There's room for punishing people who play poorly, but right now the game is punishing me for playing.
The concept is all right, and it runs smoothly enough, but that's a serious problem in the gameplay that needs to be addressed.
Rated 4 / 5 stars June 29, 2012
PRETTY COOL
Rated 5 / 5 stars June 29, 2012
there should be medals for this awsome game it is a good game