Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
You are rust racing to corrode all the bolts in the fastest time possible. Watch other players' replays and compete for the fastest time!
If you'll excuse the pun, it's a pretty solid game.
The graphics are kind of old-school and actually remind me quite a bit of the original Fallour, and the soundtrack backs up that kind of passing of the old world into nothingness feeling you get from things in the post-apocalyptic genre. The idea of using rust and bolts with the familiar 'Select 1, 2, 3 in order' mechanic was clever and led to a nice experience.
The emphasis of the game seems to be on time trials and on playing against other people through the use of ghost replays, which was pretty okay. I enjoyed it far more for the single player enjoyment, mostly because it's not a True multiplayer experience.
Some of the levels were a little counter-intuitive (though it could just be me being incompetent), and the soundtrack, though it fit the feeling I think you were going for, did get very repetitive after awhile.
Overall, 3/3.5 for making good use of a familiar mechanic, slightly annoying music through the application of time, and the lack of a true multiplayer mode.
Thanks for playing and leaving your in-depth thoughts. I enjoy reading player feedback a lot. I see you typed "Fallour" but I'm guessing you meant "Fallout". I was definitely thinking of that era of Super-VGA games with over saturated texture graphics when I made this game.
Although the concept is silly, Korrode kept me hooked. I actually ended up beating the entire game. The controls are easy, and the premise of the game makes sense. There wasn't any complicated instructions or heavy reading, just a basic intro that told you what to do - and that concept stayed consistent throughout the entire game.
Great stuff. The only thing I'd like to see more of is levels. Maybe a variation of scenery too. Overall though, the levels had interesting spins and seeing the progression of difficulty was interesting.
Hey, thanks a lot. Cool that you finished. I originally did have 40 levels (instead of the 32 here) but after a few rounds of beta-testing I found players seemed to like playing a few less levels, so I cut out what I felt were the "weakest" ones. Great to hear your thoughts.
I think it's a good game. Simple but good.
Hey, thanks for playing it!
eh, it's alright. likable, but no geat. 3.5.
Thanks for giving it a play, I appreciate it!
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.