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Jun 27, 2012 | 11:43 AM EDT

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Love of Another 5 Points Find Love in Metropolis City
Spirit, Virtue 5 Points Prove Your Spirit in Kenican Jungle
Ultimate Daring 5 Points Explore The Unexplored in Campbell Caves
Humanity 10 Points THE journey ends. YOUR journey begins.
First of Nine Secret Medal: Unlock this medal to view its details!
Eternity Secret Medal: Unlock this medal to view its details!

Author Comments

Humanity has had its time, and that time has drawn to a close. It is now time for humanity to be catalogued.

[UPDATE] A number of people have commented on a bug when locating the last Piece of Eternity. I've looked into this, and on top of fixing the bug, have moved the piece altogether. You should now be able to discover all of them.
I've also modified vine-climbing a bit, to make it slightly more accommodating.

This is an interactive story. It's gameplay-light, and is meant to give you a bit of mental fodder. Inspired by David Bowie's conceptual album and song, "The Rise and Fall of Ziggy Stardust and the Spiders from Mars".

Soundtrack is available in the Audio Portal, links on the sidebar.

Enjoy

krangGAMES, 2011-2012

Reviews


marsalis98marsalis98

Rated 1 / 5 stars July 3, 2012

This game is not art. It was an ok game for you people that like not to have fun when your playing a game. Bump having a "touching story" tats what animations for. This is gay. It had a big impact on my life that i wish i never had experienced



naruhina433naruhina433

Rated 1.5 / 5 stars July 3, 2012

So many gameplay flaws, it wasn't worth finishing. There were parts where the vines were too far away, or you had to jump at such a perfect spot that it took 50 tries just to get to the next ledge. There was a spot in the cave that made it a mini-puzzle just to get out of the water. Screw this game.



FierywrynFierywryn

Rated 3.5 / 5 stars July 3, 2012

Definitely interesting, with some flaws.

I would normally say that this would be better fit as a simple animation rather than a game, however there were platforming and adventure elements to it. If anything, the final choice is what justified its existence as a game, forcing the player to decide like that... Better yet the choice is a rather difficult one, and there's nothing trite or cliche about it. The earth is dead, but you can preserve 1 of 4 abstract parts of humanity in some nebulous space. How do you want humanity to be remembered? Though the dialogue and art weren't very interesting, the basic concept is there and the question asked is a good one.

Good game :)



PhantomsgirllPhantomsgirll

Rated 4.5 / 5 stars July 3, 2012

This was a really great insightful game. However, I think the music for 'love' wasn't the best choice and the meeting between the two should have been more detailed and meaningful. The music for the second world was spot on. I was a bit disappointed to see the new unexplored 'daring' world had an uninteresting grey back drop. The music for the archeology was wonderful. The vines were a bit tricky at times, but it kept me from beating the game too quickly. All in all, the game was very well done, and I look forward to more in the future:)


People find this review helpful!
krangGAMES responds:

Stoked that you found insight and enjoyment in this - this one definitely falls under the "weird-ass art game" category, so whenever somebody finds meaning in it, that's a small victory for me ^_^

Excellent feedback too! Criticism is what these reviews are for, and you bring up some extremely valid points. Variety in art especially is something I personally have a tough time with, so specific feedback (like the daring backdrop) is very useful.

I'm happy you enjoyed it so much overall though, and there'll definitely be more coming in the near future. By the way, thanks for +faving "i saw her standing there" too ;)


badstar4badstar4

Rated 3.5 / 5 stars July 3, 2012

Dont listen to RanCld the game was perfect at points i though could be better but perfect!


People find this review helpful!
krangGAMES responds:

Cheers! There are a lot of design choices in this game I'd do differently if I were going for market appeal, but it was more about rapid development and experimentation. Glad you got some enjoyment out of it :)