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The End is a short, dark, action adventure made for the Ludum Dare 48h competition. There are no save points so don't die.
Can you figure out how to end this?
Loved it. Loved how you challenged the players mind by limiting resources. loved the mood expressed in the game. Loved killing that fake old man and reviving the real one. You did really good for a ludum dare. MY ADVICE TO ANYONE WHO PLAYS THIS: this is not a game that had a lot time put into it compared to something like dad 'n' me or other big games. You should expect something short and sweet. The author made this a very difficult do-it-yourself so if you want something that tells you where to go, you should just turn away. This game represents the beauty of computer gaming before modern advancement. Where the story line was inferred, they was on way-point and the structure was simple. I'm glad the maker of this game could develop something apparent to it's pixel appearance
i have trouble with your game
1 whats the plot
2 no dactylic
3 not many enemy types
4 no intro to tell you what to do(o yeah find the end very helpful)
I haven't actually completed the game, but it seems like a good premise for something better... Though I have some rather major criticisms.
The first thing I would criticise is that the ghostly woman/girl you are supposed to follow isn't immediately obvious. I noticed them the first time, but didn't realise they had reappeared elsewhere, giving me a trail to follow. Just a simple speech bubble appearing saying "Follow me" or "Over here" would be a good start... Having them gradually move rather than teleporting would be good to, maybe leaving a ghostly trail behind them.
Second, navigation. More specifically, the entire game area looks very bland. I'm sure this was partly or maybe wholly intentional, given the dark atmosphere of the game, but it made finding my way around a complete nightmare. I don't have a great memory for geography, game world or real world, and there was only so much I could work out based on the pathways I could see.
Thirdly, enemies. The slimes are good an' all, and the splitting into smaller slimes and randomly dropping hearts is a good basis for combat. But that's just it. There's no real variation or challenge to them once you've figured it all out. The only way the fighting is a challenge is if you're badly swarmed.
Fourthly, after unlocking the ghostly female as a new character, I had no idea what to do next. I could see no new ghostly figure to follow, though I assumed there was another lurking somewhere since there are 3 character slots. After a little exploring, I found another heart-bar-stone thing, but no spectral figure to accompany it. I was at a complete loss for what to do next.
...At which point I got swarmed by slimes and died, and then began this review.
All in all, it seems like a good starting-point for a game, but not much of a game in itself.
kind off makes no sense most 8bit games have good storylines but this one tries to make you wander around and randomly find something. the game wasnt interesting and made me want to quit after a few minutes. sorry but i have to be truthful
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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