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A game created in 48 hours (for Ludum Dare 22), you play as a cloned astronaut on an abandoned space station, who must solve gravity puzzles with just a hookshot.
Working on a longer version of the game - so far the biggest complaint is that it's way too short :)
Really interesting game. I liked the atmosphere and the simple mechanics made a couple of these puzzles real head-scratchers. My only real complaint? TOO SHORT. I know you only had 48 hours to work on this, but I bet you could do a lot more with this with about a week. I'd love to see an extended version with more levels.
very impressive for just 48 hours. Challenging enough and innovative.
It is kind of short, but a very good game indeed.
Alright. My first thoughts when I saw this was "Oh God, not another Metroid knockoff!" That was quickly dispelled from my mind when the grappling hook shift the room a whole 90 degrees. This game is a lot of fun, and the physics of it gives a good twist, especially in the realm of thinking outside the, er, room. The fun of this game, altough DEFINATELY there, is taken away by one limiting factor:
This is a very short game. Even if it was for a 48 hour contest, it's still extremely short in terms of gameplay. Within 20 minutes, this game is beaten. What a hell of a ride it is to get there though...
In conclusion, despite it being a short adventure, this game will eat you in for a good 30 minutes of puzzle solving. Through simple puzzle-platforming techniques, combined with 16-bit flare and an ingenious premise, give this game a definate necessity to play through at least once. This game gets a well deserved four out of five stars.
Thanks for the feedback :)
I completely agree - the game is way too short. I've been working on a remake of the game slowly, with nicer visuals and some slightly different mechanics, that will have about 25-30 levels. Hopefully this will solve the that issue.
I really really like this. the story and gameplay is good.
two games i one day both good. both deposing as hell you. have talent but lighten up some man. your good i look forword to your future games
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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