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Uploaded
Jun 19, 2012 | 5:21 PM EDT

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Author Comments

You have 10 minutes to lose all of your 99 lives. In this game, your enemies are your best friends.

Reviews


hatrexhatrex

Rated 2 / 5 stars

it was a good concept, i have seen games with a similar theme but i think the ending of this one was the bigger let down of the game, it seemed no matter how hard i tried i would have a few lives left by the end, thus the only way to fully die was to jump into the fire. the music wasn't bad but it became a bit annoying by the end. perhaps also writing in a few more death traps couldnt hurt and maybe a few more hidden tunnels but it was ok.


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vladetam responds:

You are absolutely right with the point that game could be more challenging. Actually, this was my first experiment with Flixel framework, and to be honest - my focus was on learning the functionality of Flixel, and less on the game itself. Shame, since I do believe that the idea is the best part of the game.


eiramewteiramewt

Rated 2 / 5 stars

smooth game play and fairly nice music but it got boring way to fast :P



KalitheKalithe

Rated 2 / 5 stars

Now, I am both impressed and disappointed here. The game is actually fun in the fact that you get to use your mental know-how to get yourself killed as much as possible. The simple 8-bit style and music also helps for the game and keeps the entertainment factor.

I am disappointed in the advertisement scheme of it. I'd understand a link or two in the beginning title screen, but in the game? That does not sit well with me, my friends. In addition, the ways to die are the same few, just repeated over and over again. Same goes for the life-giving obstacles.

Although it features a break from typical games with an interesting objective, the game gets repetative early on and the advertisements just hold this game back. A two out of five.


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vladetam responds:

Hi! Thanks for the feedback. Regarding advertisements, to be honest, I do believe that they are much less intrusive than most of games offer these days. This game has no splash screens, no credits panel, actually - this game has no clickable links to my website at all. It has that final dialogue with the dragon, though, although it was put there only to check the awareness it can make. You see - this game was only a test. Thanks for trying it!


RhonanthorRhonanthor

Rated 2 / 5 stars

Excellent music for an ad game.



ImmortalJakeImmortalJake

Rated 2 / 5 stars

I liked the music. The game wasn't fun though. Like Tsham said, it's more like collecting coins than actually "Killing" yourself. Part of the fun of games that involve killing the character is A: The interesting ways you can kill them and B: the pay off of the visual death. This game had neither.
But like I said, I really liked the music.


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