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Jun 19, 2012 | 5:17 PM EDT

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Author Comments

Features over 20 quests, 6 room types, 12 amenities, 14 customer types, 21 upgrades, 10 recruitable family members and 8 achievements.

The island of Siquijor, Philippines is a beautiful place with pristine forests and wonderful beaches. However, rumors of monstrous beings called Aswangs prevent it from ever being popular. Your dream is to build an Inn in this place and make the place popular for both local and international tourists while also unraveling the mystery and the truth behind the Aswang folklore.



Rated 5 / 5 stars

this game is awesome im playing it all day


Rated 5 / 5 stars



Rated 5 / 5 stars

I am very proud to be a Filipino.This game shows the culture of our beloved country,the Philippines,in most ways.The game is simple and enjoyable,I usually do not like business games but I changed my mind when I played this.The story line is interesting but my complaints are the customers being so demanding sometimes and I wish it'd be easier to navigate and upgrade things in the game.

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Rated 5 / 5 stars

I thought this game was amazing, i'm a total sucker for simulation games, this one didn't disapoint. It's highly addictive, easy to follow, graphics are simple & cute, everything is easy enough to follow.

The only suggestions I have is for upgrading the rooms. I hated having to go from say a blue room to an orange room & because I built over it i'd lose my items within the room {fridge, tv etc} which was annoying. It's not the end of the world considering the money allowance within the game makes it easy to re-purchase stuff, especially further on within the game. But it'd be easier in my eyes if you could click on a room & have an option to upgrade to a different room & keep your current furnishings.

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Rated 4.5 / 5 stars

I actually love this game.

I love the little cartoony characters, I love their silly comments, and I love the ker-ching noise. This is essentially a great game with a great sense of humour built into it. I love the bizarre twist in it... totally unexpected and shocking!

One complaint, is that it is too fiddly in the sense that there are so many customer types with their own needs, versus rooms in which you can not put many furnishings. Personally I would get rid of the furnishings, and have more room types, and maybe even the option to continue building higher and higher?

But really that is not much of a complaint, I love this game I've spend far too much time on it.