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This short animation was originally done for a collab that unfortunately was never released. Ive recently gone back and added some textures and tweaked the resolution as I think this is some of the best frame by frame animation I've done.
You can find more of my animation on my Youtube.
Way too short for the portal. The fbf really isn't very good either, everything "morphs" in that horrible way people animated everything when they've just started. Nothing has any solid shape or weight that carries through in it's movement, the animation is smooth in the sense that the outlines move smoothly from one place to another but that really isn't what animation is about. It's the general shape that must move smoothly, the black outlines are not meant to have any solid weight of their own.
Obviously i'm being a little harsh as this is fairly experimental and morphing is actually a part of it but even the things which are supposed to have solid shapes are morphing (the monster who opens his mouth). Of course in animation characters do squash and stretch a bit, but really you should learn the rules before you break them. Beyond that the art was decent and the backgrounds were interesting and professional looking. Can't say i liked the content much, far too random for my liking. You clearly have skill i just think it's important to avoid that morphing animation style that treats everything as 2d shapes.
I appreciate your honest feed back. The morphing was a deliberate element that was chosen to help accentuate the themes of the animation (which was made in 2009 by the way), but I do agree that morphing fbf can look very much like inexperience and its something that despite being a professional animator for the last 7 years I still struggle with. If you want to see some more recent work check out my Gerkinman Returns trailer or my short loop "Wink".
Thanks for the feedback, its always nice to read comments from people who know what they are talking about.
Reminds me of LSD trips.
Wouldnt know :P
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