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Jun 15, 2012 | 5:07 PM EDT

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Gawker 10 Points Watch the Intro
Speedrunner 25 Points First level in under 5 seconds
All Discs 50 Points Collect all floppies
D3ath Boy 50 Points Die 1000 times
Nyargh 100 Points Slay the Nyan Cat
Our Hero 100 Points Complete the game
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Author Comments

A vertical speedrun platformer and a parody to Meat Boy. This brutal wall-jump affair gets harder and harder and even more harder as you progress through the 42 murderous levels - all mixed up with a nerdy story

- Music composed by Dennis Keitel
- Entry for StencylJam2012
- Featuring the random giggling guy and his cake secret(!)
- Coming soon to iOS... NOT

Watch the credits for cheatcodes and hints (press "i w c" at the same time in the level select screen) :)
Thanks to all people and cats who made this possible.

If you wanna host this game, please use this version: http://codinsoft.de/games /n3rd-boy/

Kudos to Team Meat.

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UPDATE - 2012-06-24
- reduced wall stickyness
- minor bugfixes

Thanks so much guys for all the feedback and the exposure on Newgrounds.

Reviews


DJpon3DJpon3

Rated 4 / 5 stars

u know at first i thought this game would be boring but this is actually a good game



2040hand2040hand

Rated 3.5 / 5 stars

its good but the controls are a bit sticky...



vasgar12vasgar12

Rated 2 / 5 stars

I really wanted to like this, but the learning curve is way too hard and the controls are a little weird, which made running into spikes way to easy. Don't make the game hard right away, build up to it.


People find this review helpful!
knarrenheinz responds:

Thanks. It's always difficult to please all the different gamertypes at the same time. Other players already stated that the difficulty curve is waaaaay to easy in their opinion.


UberHUberH

Rated 0 / 5 stars

I think the funny part is there was an advertisement for Super Meat Boy up wile I was playing this.


knarrenheinz responds:

This is indeed very adequate.


BossWolfenBossWolfen

Rated 4 / 5 stars

For now lets ignore the fact that it was inspired from Meat Boy. As a game, it's capable of holding some replay value (which is important for most games), if you dont mind the small monotony of the graphics and song and what not. There are 2 things i believe would make this better:

1) Add the ability to control the player with the WASD control scheme (where W= Up, S=Down, A=Left, & D=Right) "along" with the arrow control scheme. This way People with those different preferences can play the game comfortably.

2) Edit the wall jumping mechanics. The reason why is because sometimes you can just be "by" the wall and start sliding when instead you want to drop down fast. That probably wouldnt be an issue if you could just "tap" the direction away from the wall and drop down, however, it seems you have to hold the opposing direction for a while to jump, which can be detrimental in the wrong situation. Perhaps you can just make it so that "tapping" in the direction opposing the wall makes you drop from the wall. Also, if you want to, make it so that you dont activate the wall slide until you press direction going towards the wall (or make this an enable/disable option in the option/settings). Since you kinda float anyway this would allow you to get close to the wall without sliding perhaps.

On a side note, i like the fact that you didnt make it so that "touching" the side of the spikes doesnt harm you. Hate stuff that pulls that NES logic on me.. lulz.

[Some After Thoughts: Notice how you float when you jump and move? If possible (and if you want to, of course), perhaps you can make slider that adjusts how much you float in game.]


People find this review helpful!
knarrenheinz responds:

Thanks for the viable feedback. I completely agree with you about the WASD controls.