Aero Crusher
- Score:
- rated 2.30 / 5 stars
- Views:
- 40,071 Views
- Share Links:
- Genre:
- Skill - Toss
- physic
- aero
- stencyl
- stencyljam2012
Credits & Info
- Uploaded
- Jun 14, 2012 | 8:48 PM EDT
- File Info
- Game
- 10.1 mb
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Stencyl Jam 2012 Competition for games developed with Stencyl.
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Author Comments
an exciting combination physic, action and puzzle game with extraordinary graphic, very polished
in some PC it get better performance in full screen mode, just right click and select full screen
thanks pal for the great traffic, some player donate me to my paypal, thanks a lot, lot of player playing this game
UPDATE :: ball mass has been added
add a mute button
change the ingame cursor with arrow cursor
Reviews
Rated 1 / 5 stars June 16, 2012
It's just not fun.. at all. Controls felt funky despite the fact that I've played tons of games with the EXACT same concept (swinging ball o' doom). I did like the music though.
Rated 1 / 5 stars June 16, 2012
crusher ball feels like its made of feathers..
Rated 1 / 5 stars June 16, 2012
way to hard i mean i could just gentaly tap somthing and i explode furthor more the ball was very hard to manuver especally if i had to bring it in a small space really stupid my advice in the future 1. a stronger ship 2. a smaller wrecking ball the only thing that was good was the graphics oh and music and aduio could improve so id give you a one
Rated 1 / 5 stars June 19, 2012
Add physics, change music.
Rated 1 / 5 stars June 16, 2012
I don't give one star ratings, but this, this just isn't good. I'm not going to insult you, I'll just offer constructive criticism.
1) your ship is made of toothpicks. It's very hard to do anything, because even the slightest bump from anything causes it to break apart easily. This makes the game very unfun, especially since your goal in the game involves putting it in danger. The only other games that make you this fragile are shooter games. Basically, the game expects you to track three things at once; the ball, the ship, and the things the ball is knocking around. That, and with the physics in the game, means you'll die...a lot.
2) the 'crusher ball' acts like it's inflatable. It doesn't strike with near enough force when it hits a block. It just sort of gently shoves them out of the way. The problem with this is that it is very, very difficult to accidentally destroy your ship, because of the sheer number of swings you have to take. It doesn't feel like a ship with a crusher ball, it feels like a broom simulator. Except the dust bunnies are lethal.
3. What is the goal? I can deduce that the objective has something to do with knocking blocks away, except this is never said, anywhere. The instructions clearly tell you how to play the game, but not what you are trying to do.
4. The music is good music. It really doesn't fit the game very well. The music is exciting and dynamic, when the game itself is going to end up being plodding and deliberate. You can't afford to be fast, you have to take it slow. It's like playing chess to speed metal, a big pace difference between music and gameplay.
These are not unsolvable problems. Make the ship tougher, make the ball heavier, and maybe the game will be more fun. In it's current form, though, it just isn't fun.