Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.27 / 5.00 12,243 ViewsLog in to save your medals! Don't have an account? Create one for free!
an exciting combination physic, action and puzzle game with extraordinary graphic, very polished
in some PC it get better performance in full screen mode, just right click and select full screen
thanks pal for the great traffic, some player donate me to my paypal, thanks a lot, lot of player playing this game
UPDATE :: ball mass has been added
add a mute button
change the ingame cursor with arrow cursor
Reviews
Rated 2.5 / 5 stars June 17, 2012
A little tweaking and I think this game would be much better. Maybe have the level goal stay on the screen longer as some of the people writing reviews didn't know what to do on some of the levels. Being able to change the length of the chain would help a lot also. The last suggestion I have is to give the wrecking ball a lot more inertia.
Rated 2.5 / 5 stars June 15, 2012
It is very buggy, the screens(win or lose) are prone to malfunctions. The Orange level glitches oranges into the basket permanently. And during the flight level airplanes spawn backwards and lag when destroyed. Great try though. Fix it and i will defiantly play again.
what spec are you used? also please update your browser, please pm me about the glitch,thanks
Rated 2.5 / 5 stars June 15, 2012
So... I finally beat Arthur. Dude, the lag here is no joke. I first ran into it at 'air assault', and it's really bad. The biggest problem is that the graphics quality is set at 'high', and you've programmed the game so that you can't change it to low until you're on 'full screen' mode. Then, when you try to do from there, the cursor likes to freeze. I interchanged between modes, and restarted the game numerous times, and I was only able to change the quality once. I didn't have that luxury while facing Arthur. Ugh. This is a fairly innovative idea, and the visuals are rather beautiful, but something about your coding just butchered it. I have a fast computer, but even changing the quality setting, the one time I could, only made the reaction of the ship moderately better. It feels like the game doesn't fully reload each time you die, it seems to get bogged down further and further the more times you restart the same stage. I plugged on though, and I did beat it, but damn, I lost a piece of my gaming self in doing so.
Rated 2.5 / 5 stars June 18, 2012
This has an interesting concept behind it, if you can polish the game play it could be a great game. As it stands this is probably one of the most frustrating games i have played in a long time.
As others have suggested you should look at implementing weight (of some description) to the wrecking ball (is that what you call it?) and a health system of some description so that its at least 2 hits for the player to die.
If not i recommend a gentler learning curve, most people will abandon a game no matter how good if it takes more than 3 goes to complete the first level.
Also just a minor note the game went through 3 load screens to initially start and then two as it went to each advert i understand that you want to make profit of some description from the game but the adverts are just intrusive, they broke what immersion i had each time they appeared.
Rated 2.5 / 5 stars June 18, 2012
I like the concept but it needs polish. The physics are way off, which makes manipulating the boulder very unintuitive and frustrating. You also need to figure out a better way to handle the mouse leaving the game screen than playing full screen. More than a few times it would go off the screen and when it came back in the ship would move unexpectedly and I'd crash into something. The sound and graphics are fine for the nostalgia sake. If you can fix those two major flaws, it could be plenty of fun, but now it's at least as frustrating in a bad way as it is in a fun way.