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Score:
rated 2.30 / 5 stars
Views:
40,093 Views
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Genre:
Skill - Toss
Tags:
physic
aero
stencyl
stencyljam2012

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Credits & Info

Uploaded
Jun 14, 2012 | 8:48 PM EDT
File Info
Game
10.1 mb

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kill Justin Beaver 5 Points like ussual
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kill gaia 10 Points defeat Gaia
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kill tricycle 25 Points defeat Tricycle
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kill cyclops 50 Points defeat the cyclops
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kill Titan 50 Points defeat Titan
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expert player 100 Points collect total score 155000 or above
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kill arthur 100 Points defeat Arthur

Author Comments

an exciting combination physic, action and puzzle game with extraordinary graphic, very polished

in some PC it get better performance in full screen mode, just right click and select full screen

thanks pal for the great traffic, some player donate me to my paypal, thanks a lot, lot of player playing this game

UPDATE :: ball mass has been added
add a mute button
change the ingame cursor with arrow cursor

Reviews


TriGGeR-HaPPyTriGGeR-HaPPy

Rated 3.5 / 5 stars June 16, 2012

Gotta say... Arthur, the final boss, is by FAR the easiest of them all. Beat him on my first go.
Good game, could use a bit of polishing gameplay-wise however...



skrumzybaseskrumzybase

Rated 1.5 / 5 stars June 16, 2012

Great concept, but as isocryd said, very poorly planned. The ship didn't move with the mouse all that fast, and the physics were just annoying, almost to the point where it was near impossible to finish a level. It felt like a huge pain to finish the first few levels, let alone the whole game. One big problem i had is some stray objects running into my ship and me having to do the level all over again. Maybe a health bar would be a good addition? The only thing that i truly liked about this game was the music. But still, this game needs some serious tweaking.


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isocrydisocryd

Rated 2 / 5 stars June 16, 2012

Of all physics games that keep overpopulating flash sites like newgrounds, this seems to me, while a new concept, still very poorly planned. I'm sorry, but the frustration of the "physics" system is becoming way too much to keep playing.
The music is starting to bore a hole in my head, and, while the "you win" and "you lose" made me smile at first, they have become more annoying than funny.

Sorry, but I believe I will be avoiding this game from now on.


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ChronoNomadChronoNomad

Rated 2.5 / 5 stars June 16, 2012

I battled my way (mostly with the controls) all the way to the end, but the experience wasn't particularly satisfying besides being able to say that I never gave up. Sometimes it's fun, but most of the time it's just tedious and even painful, trying to accomplish something that requires not only large amounts of skill, but also a nearly astronomical level of luck. The good kind, not the bad, because that's already in great supply.

I think what you have here is a really good base for a game, but it needs some serious tweaking to polish it up into something truly playable. My main concern is that most players will probably cut and run after getting their butts handed to them a mere handful of times, and considering that I probably fought the "Tricycle" boss three dozen times before finally succeeding, that doesn't bode well for anyone who gets frustrated easily.

Nevertheless, I pushed on and on and on even when all I had were expletives for the little ship-and-wrecking-ball that failed to react to my commands far too often, and while I can't offer particularly high marks for something that should be more polished, I can give you a solid 2.5 stars and a vote of 3.

As I sit here and type out my review, the mindlessly repetitive music is slowly driving me mad, so I'm going to have to leave you with that. Oh, and for the reviewer who said the Expert Player medal doesn't work, I managed to earn it with a total score of 155,215. That being said, please consider giving players a running total for all levels when adding a medal like that; adding the level scores ourselves to check is a real pain.


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HackHeliosHackHelios

Rated 3 / 5 stars June 15, 2012

A solid concept, but the sluggish response to mouse movement just made the game feel broken. Tighten up the responsiveness--keep the ship positioned more closely to the mouse movement, especially fast ones--and you'll have a much better playing experience.


People find this review helpful!