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The queen is dying. Save her.
A short adventure made for Ludum Dare 23.
Arrows to move.
Z to use sword (If you have it)
I liked the music a lot. It brought me back to the old terranigma days.
music and graphics were very nice. Ending could have been tons better...
Neat graphics, but I don't feel any strong attraction to this game whatsoever. The first time I died it was near the entrance to the region so I repawned right there and didn't care too much. However in that same room I saw the exit and was about to move on when I died, and I didn't bother trying again. I know it's because I'm a lazy bum, but I'm a lazy bum who felt like there was nothing to gain from going through something twice.
Ideas for improvement? Well, the music was a nice loop, it didn't annoy me, so good job there. The camera seemed a bit buggy when scrolling, I don't know how to fix that, but it did kind of seem to give the game a unique feel, so passable job. Motivation? Perhaps a better 'story,' some mechanic that makes you feel like if you progress it will be less likely that you're going to die. I enjoyed it when I got the sword, because I could fight enemies and progress. But that enthusiasm was quickly put down when I had to time passing those arrows.
In the end, I think it's the arrow that ruined it for me. It was just sit and wait, and you MIGHT not get hit. Maybe just don't have as many of them? And yes, I know this review was perhaps too long, so please accept my apologies.
and the moral is: "work hard and let the kings eat your head"?
I liked the game, but this ending made âEU<âEU<me think that I wasted my time.
I liked the game but the ending was bad. But the rest is good thought. -2 point for the bad ending.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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