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Credits & Info

Jun 12, 2012 | 6:06 PM EDT

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Author Comments

A treasure hunter just discovered a new planet, or did he? Step into a new world full of enemies, hazards, bosses and lots of power-ups. The Power is an action packed Metroidvania style platformer with stylish graphics, awesome music and simple yet challenging gameplay. Are you up for an adventure to uncover the mystery behind The Power?

Arrow keys to move and jump. X key to shoot. Inventory: Space



Rated 4 / 5 stars

I give you a fou4r ! I loved the level design, reminded me of back in the day, although the gameplay was a little lackluster. Great job mein freund!


Rated 5 / 5 stars

This game is like Metroid! The beam is power beam, mines are morph ball bombs, suit upgrade 1 is varia suit, missiles are.. well, missiles and so on. Right? :D

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Rated 4.5 / 5 stars

Great game. Love it. Fix your introduction (if you can't be bothered to type your intro right, how does that reflect on your work, even before a player can play?). Great ending though: I have shivers right now.

For players struggling to kill the last ninjas:

Try not dodging. Seriously. Stand there and shoot with everything. If you have enough health (I had max and walked out with about 120) you should be fine. I tried being dramatic and dodging, but the ninjas are too damn fast, and do way too much damage for what little you could gain by not standing in the corner and sending out a steady stream of multicoloured death.


Rated 4.5 / 5 stars

Awesome, but on one point my keyconfig changed the missile and the mines to the same key... stopped me from playing further :(


Rated 5 / 5 stars

Extremely well programmed. Art style is Neat and well tuned. Ninjas are perfect in there difficulty. Originality with your own style is what made this a 5 star game. I've seen several metroidvania style games and by far this one is high up on my list of favorites aside from the originals due to what YOU brought to the genre itself. The ninjas were very similar in difficulty to dark link from, Zelda 2: Adventures of Link, only far less difficult than that hence my liking of them. Overall I'd like to see more work from you and think you have a promising future in game design.