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King's Game

Score:
rated 3.76 / 5 stars
Views:
71,939 Views
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Genre:
Action - Fighting - Brawler
Tags:
game
castle
action
kings

Credits & Info

Uploaded
Jun 9, 2012 | 6:00 AM EDT

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How to play? 5 Points Read help
First collectible 10 Points Find first collectible
First blood 25 Points Complete all of the levels in "First Blood"
Prisoners to save unlocked 25 Points Collect 17 crown
Prisoners to save 50 Points Complete all of the levels in "Prisoners to Save"
Rush unlocked 50 Points Complete all of the collection!
Completed Rush 100 Points Completed all of the levels "Rush"
Lord 100 Points Collect 50 crown

Author Comments

Launch cannonballs to destroy castles and all the enemy within. The enemy will shoot back so don't let them destroy your castle first, the first 20 levels are just easy, try to beat the second King if you are a real King!

Reviews


WhiteShorty69WhiteShorty69

Rated 4.5 / 5 stars

nice game:)
though the idea is not original, the game is playable. There is a little bug at lvl 19 (1st blood) when the first soldier next to the king tends to die from the beginning of the game. solve that and bring the "warlocks section" to life and the game is rocking hard:)
nice job!



Satanic-Elf-01Satanic-Elf-01

Rated 4 / 5 stars

I don't care what other people say. Even if it is inspired by Angry Birds it's still a addictive and enjoyable little game in my opinion. Some people are just too fussy and can't respect it for what it is and how much effort went into making it .

In that regard I give a 4/5. ;)


People find this review helpful!

Drunkenninja12Drunkenninja12

Rated 1.5 / 5 stars

It's not necessarily a bad game... it's just too much of a rip off of Angry Birds.



TheComradeBroTheComradeBro

Rated 2 / 5 stars

Standard Angry Birds rip-off.

Overall, it was pretty easy. I had to retry only 2 of the levels, and those were just to get crowns. 9/10 of the Rush levels (which, being last, I assumed would be challenging) could be finished with a single midlevel shot.

The powerups destroyed balance. Having constant fireballs really made it hard to take a non-metal level seriously. As a designer, limiting resources is one of your most powerful tools in shaping difficulty. Learn to use it; don't throw it away for the sake of giving upgrades.

Also, the racks on the prisoners felt pretty out of place for an otherwise childish game. But, maybe that's just me.



Seadragon07Seadragon07

Rated 5 / 5 stars

aNGRY bIrds??
Hahhaha!


People find this review helpful!