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You are a wary adventurer and must find civilization and salvation in the post-apocalyptic havoc of UC Santa Barbara
I think it is a little too simple i suggest you taking a look at Dead Frontier:Outbreak, adding a voice over would be awesome that little guy in the background runing from zombies was funny but i think it damaged the mood i mean when you watch a zombie movie it is supposed to be intense and atleast serious i think a more serious tone and more detailed background like in the house would be better for the rest just look at Outbreak and sagatarian(minus the jokes and plus atmosphere minus zombies who have mutated just for the conveince of the plot) and ofc make it longer, i see some potential needs improvement and overhaul (imo)
you're right i was aiming for scary and not entertaining so it was a mistake to have any humor at all
Alright game, But you need checkpoints...
you need to grow a pair
I think you should make more of these. It's quite a good game, and should be published.
planning on it `~`
The animations were really funny but the flow was horrible, for example the house was on fire in one event but then choosing the other...the house isn't on fire any longer despite you should find out that it is? It feels less like a game and more like the author was trying to show off his animations (it seems to have been better off as an animation to be honest).
The language it's self is hard to read through as there is structural and grammatical errors, It was kind of fun to watch the animations and I hope in the future your zompocalypse will have more flow. I didn't continue playing through the game due to the lack of consistency and the incapability to follow logic
Seriously? Choose your own adventure games get away with this all the time, it isn't a continuity error if there's a different universe for each choice. Get over yourself.
By the way, I found the flow of your review horrible. I've fixed it below:
The animations were really funny but the flow was horrible. For example, the house was on fire in one event, but when choosing the other, the house isn't on fire any longer. It feels less like a game and more like the author was trying to show off his animations (it seems to have been better off as an animation, to be honest).
The language itself is hard to read through as there are structural and grammatical errors. It was kind of fun to watch the animations and I hope that in the future, your zompocalypse will have more flow. I didn't continue playing through the game due to the lack of consistency and the inability to follow logic.
Clearly your inability to "follow logic" is hindering your appreciation of this game.
It's a shame, I was going to like this game if only for the fact that it's a Choose Your Own Adventure game with funny little animations reminiscent of Cyanide and Happiness. And don't get me wrong, it still is a very good game all things considered. It just isn't five star material if only for very few, yet still prevalent, flaws. For one, it commits what I would consider a cardinal sin among these types of games with having you start all the way back from the very beginning when you get a game over. This almost completely kills the mood for me because it basically requires you to remember the one correct way to answer the questions. A way to fix this would be to have a checkpoint system when you get to certain areas. Another thing that bugged me about this game was that there was only one real ending to my recollection. This ties into the fact that you have to remember the one way to answer the questions to get to the end because there's no other possible ending. Sure there are the deaths, but besides those, there is no alternate ending. The real shame is that some of the scenarios presented in the game had the potential to be really awesome, but it all came down to the one ending. Despite what I said, I still really like the game and hope that there are more of this type of game in the near future. It's just the small flaws that keep it from receiving a perfect score in my book. But all in all it's still really good.
i didn't write it, i just assembled it and animated, but noted
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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