Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
You begin with scratch and the goal is to become a multi - millionaire. You can do it buying thieves and hiring them to steal all around the world!
This is only the test version...
Art of Theft TEST is a strategy game. Graphics are okay, but need more attention to detail. You should add a tutorial to explain what to do, and the best way to do it. Gameplay starts off slow, but gts better as you go.
Pretty good... some spelling errors, though.
the start of the game is nice but moment i got like 30 thieves the games became a click fest. More money then i could spent. i got the 200k country as my 4th country that's like jumping to the finals only after doing a warm-up.
idea is good. Maybe more changes to get caught / lose thieves and stuff like a own place / fortress to stash your loot. and pointing thieves on there main priority would be nice. Like say they should only steel gold necklaces.
overall a good test version of a game that can do with a lot more content. keep up the good work
The main issue was that once I had three countries, lvl.3 on the advisors and 20 thieves in each of those 3 countries, the game just got too easy. Still, felt like the beginnings of a great game and I'd love to see an improved version. What it needs in more hinderances, or big events that slowed you down.
In other words, the entire game needs expansion.
Also, just a suggestion, most of the theiry that was done was pitty thieves. I kept wondering, couldn't we see on the list some internet crime references or credit card stealing or something like that. I sat on a mountain of 3,000 sweets and my advisors couldn't get rid of the stuff quick enough. Okay I had 220 diamon necklaces, but its still not feeling like I was a hardcore mastermind at this point. I wanted to see how far my theives could go... :-/
This is a good start to what could be a solid game. Like other commenters the lack of balance was startling. The timing at the beginning was probably good. Could handle being a tiny bit faster but that probably isn't neccesary.
You could probably space this out by increasing the prices on some of your upgrades. Especially unlocks for new gear.
Another idea is the cost of getting caught should go up.
Also if you lost the thief who was caught that would increase the difficulty and slow things down.
Items that earn more might also get picked up at a slower rate.
I really need to see how much I'm going to earn or spend for each upgrade in order to really enjoy the game. And what to all these other upgrades do? 'you need one of these' isn't a good description. if there's a stat it's modifying tell me about that stat.
It's a good start. i'll play the next version.
3D Action Driving Game
A paranormal curse is killing students at a high school...and you're next.
Help CrazyDad turn off a pesky neon sign or he’ll go crazy!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.