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Credits & Info

Uploaded
Jun 5, 2012 | 7:34 PM EDT
  • Daily 5th Place June 7, 2012

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Medals

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Beginner 25 Points Complete 10 stages
Intermediate 25 Points Complete 20 stages
Expert 50 Points Complete the game
Persistent Secret Medal: Unlock this medal to view its details!
Tada! Secret Medal: Unlock this medal to view its details!
Pipes Secret Medal: Unlock this medal to view its details!
Teleports Secret Medal: Unlock this medal to view its details!
Walls Secret Medal: Unlock this medal to view its details!
Leftovers Secret Medal: Unlock this medal to view its details!
Loopy Secret Medal: Unlock this medal to view its details!

Author Comments

Drag and drop tiles from the selection area onto the stage to complete a ball's path. Get all balls to their goals to complete each stage.

Features:

-30 Stages

-10 Medals

-Shared Object to remember game progress

-Minimal file size

Walkthrough: http://www.youtube.com/wa tch?v=UmE7QQOLuv8

EDIT: Replay bug has been resolved. Thank you everyone for your feedback!

EDIT: Shared Object has been re-activated, walkthrough added

Reviews


baka4baka4

Rated 5 / 5 stars June 12, 2012

I really enjoyed this game. The last few were really tough. Though on the last one i just tried to make a nice design AND I WON!!!


People find this review helpful!

MicrofibermilitiaMicrofibermilitia

Rated 4 / 5 stars June 12, 2012

Nice game. Even better stylized creation with the pipe concept in a PONG environment. I got to level 19 (I'm not a big fan of games like these but your concept got me all the way to 19).

1. The music was great and ATARI like but seemed to go in and out around level 4-5 I think. Cut out all together once I took a break from it for a few minutes.

2. An undo last move/placement button would be great. I know Reset kind of does that but when working it out the sequence in my head, it would be great to reposition the last piece the one or two spaces I misplaced it.

3. Didn't know about the speed ball up until I went on here (space button). Could there be an alert to that feature in one of the beginning levels?

4. More about level design or flow. A lot of games when they introduce a new feature in a level then spend the next few levels elaborating on that feature. You did that with the transport feature. One level: NEW! Next few levels: Less new but more complicated! I really like this in games. It gives me a chance to get used to new features, allows the feature to really show off and makes me appreciate the feature. Best example of this I can give are the Angry Birds levels where they introduce a new bird and then the following few levels are opportunities for the player to use the bird in a different environment.

This is my first ever review so I hope it's okay. Again, nice style. The slight differences in the green of the background really gives it depth. I can tell it's a game that's been well loved and designed.


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lobis3lobis3

Rated 1 / 5 stars June 12, 2012

I had played ton of games EXACTLY like this one



KrinkleChipKrinkleChip

Rated 3.5 / 5 stars June 12, 2012

Fun diversionary puzzle game with nifty retro graphics. Only suggestion I have for the sequel is to include a way to speed up the ball once the run has started.


People find this review helpful!
ArcticArcade responds:

You can hold down the space bar :)


izard1997izard1997

Rated 3 / 5 stars June 12, 2012

this is almost exactly like the ed edd and eddy game i played when i was little except not so cartooney if that's a word